using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200043A RID: 1082 [Token(Token = "0x200043A")] public abstract class CharacterAnimationBase : MonoBehaviour { // Token: 0x060026A8 RID: 9896 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026A8")] [Address(RVA = "0xB93150", Offset = "0xB92150", VA = "0x180B93150", Slot = "4")] public virtual Vector3 GetPivotPoint() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x1700022C RID: 556 // (get) Token: 0x060026A9 RID: 9897 RVA: 0x000590E8 File Offset: 0x000572E8 [Token(Token = "0x1700022C")] public virtual bool animationGrounded { [Token(Token = "0x60026A9")] [Address(RVA = "0x4990D0", Offset = "0x4980D0", VA = "0x1804990D0", Slot = "5")] get { return true; } } // Token: 0x060026AA RID: 9898 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026AA")] [Address(RVA = "0xB930E0", Offset = "0xB920E0", VA = "0x180B930E0")] public float GetAngleFromForward(Vector3 worldDirection) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026AB RID: 9899 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026AB")] [Address(RVA = "0xB93400", Offset = "0xB92400", VA = "0x180B93400", Slot = "6")] protected virtual void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026AC RID: 9900 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026AC")] [Address(RVA = "0xB931A0", Offset = "0xB921A0", VA = "0x180B931A0", Slot = "7")] protected virtual void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026AD RID: 9901 RVA: 0x000590F8 File Offset: 0x000572F8 [Token(Token = "0x60026AD")] [Address(RVA = "0xB93690", Offset = "0xB92690", VA = "0x180B93690")] protected CharacterAnimationBase() { } // Token: 0x0400305D RID: 12381 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400305D")] public bool smoothFollow = true; // Token: 0x0400305E RID: 12382 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400305E")] public float smoothFollowSpeed = 20f; // Token: 0x0400305F RID: 12383 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400305F")] private Vector3 lastPosition; // Token: 0x04003060 RID: 12384 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003060")] private Vector3 localPosition; // Token: 0x04003061 RID: 12385 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003061")] private Quaternion localRotation; // Token: 0x04003062 RID: 12386 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003062")] private Quaternion lastRotation; } }