using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200040C RID: 1036 [Token(Token = "0x200040C")] [RequireComponent(typeof(FullBodyBipedIK))] public class CharacterAnimationThirdPersonIK : CharacterAnimationThirdPerson { // Token: 0x060025F7 RID: 9719 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025F7")] [Address(RVA = "0xB93DF0", Offset = "0xB92DF0", VA = "0x180B93DF0", Slot = "6")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025F8 RID: 9720 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025F8")] [Address(RVA = "0xB939D0", Offset = "0xB929D0", VA = "0x180B939D0", Slot = "7")] protected override void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025F9 RID: 9721 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025F9")] [Address(RVA = "0xB93C30", Offset = "0xB92C30", VA = "0x180B93C30")] private void RotateEffector(IKEffector effector, Quaternion rotation, float mlp) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025FA RID: 9722 RVA: 0x00057D58 File Offset: 0x00055F58 [Token(Token = "0x60025FA")] [Address(RVA = "0xB93EC0", Offset = "0xB92EC0", VA = "0x180B93EC0")] public CharacterAnimationThirdPersonIK() { this.turnSensitivity = 0.2f; this.turnSpeed = 5f; this.runCycleLegOffset = 0.2f; this.animSpeedMultiplier = 1f; this.smoothFollow = true; this.smoothFollowSpeed = 20f; base..ctor(); } // Token: 0x04002F70 RID: 12144 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002F70")] private FullBodyBipedIK ik; } }