using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000415 RID: 1045 [Token(Token = "0x2000415")] public class FPSAiming : MonoBehaviour { // Token: 0x06002617 RID: 9751 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002617")] [Address(RVA = "0xD1A630", Offset = "0xD19630", VA = "0x180D1A630")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002618 RID: 9752 RVA: 0x0005820C File Offset: 0x0005640C [Token(Token = "0x6002618")] [Address(RVA = "0xD195E0", Offset = "0xD185E0", VA = "0x180D195E0")] private void FixedUpdate() { this.updateFrame = true; } // Token: 0x06002619 RID: 9753 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002619")] [Address(RVA = "0xD195F0", Offset = "0xD185F0", VA = "0x180D195F0")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600261A RID: 9754 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600261A")] [Address(RVA = "0xD19420", Offset = "0xD18420", VA = "0x180D19420")] private void Aiming() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600261B RID: 9755 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600261B")] [Address(RVA = "0xD19710", Offset = "0xD18710", VA = "0x180D19710")] private void LookDownTheSight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600261C RID: 9756 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600261C")] [Address(RVA = "0xD1A3B0", Offset = "0xD193B0", VA = "0x180D1A3B0")] private void RotateCharacter() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600261D RID: 9757 RVA: 0x00058220 File Offset: 0x00056420 [Token(Token = "0x600261D")] [Address(RVA = "0xD1A7D0", Offset = "0xD197D0", VA = "0x180D1A7D0")] public FPSAiming() { } // Token: 0x04002FA0 RID: 12192 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002FA0")] [Range(0f, 1f)] public float aimWeight = 1f; // Token: 0x04002FA1 RID: 12193 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002FA1")] [Range(0f, 1f)] public float sightWeight = 1f; // Token: 0x04002FA2 RID: 12194 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002FA2")] [Range(0f, 180f)] public float maxAngle = 80f; // Token: 0x04002FA3 RID: 12195 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002FA3")] [SerializeField] private bool animatePhysics; // Token: 0x04002FA4 RID: 12196 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002FA4")] [SerializeField] private Transform gun; // Token: 0x04002FA5 RID: 12197 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002FA5")] [SerializeField] private Transform gunTarget; // Token: 0x04002FA6 RID: 12198 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002FA6")] [SerializeField] private FullBodyBipedIK ik; // Token: 0x04002FA7 RID: 12199 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002FA7")] [SerializeField] private AimIK gunAim; // Token: 0x04002FA8 RID: 12200 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002FA8")] [SerializeField] private CameraControllerFPS cam; // Token: 0x04002FA9 RID: 12201 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002FA9")] [SerializeField] private Recoil recoil; // Token: 0x04002FAA RID: 12202 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002FAA")] [SerializeField] [Range(0f, 1f)] private float cameraRecoilWeight = 0.5f; // Token: 0x04002FAB RID: 12203 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4002FAB")] private Vector3 gunTargetDefaultLocalPosition; // Token: 0x04002FAC RID: 12204 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002FAC")] private Quaternion gunTargetDefaultLocalRotation; // Token: 0x04002FAD RID: 12205 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002FAD")] private Vector3 camDefaultLocalPosition; // Token: 0x04002FAE RID: 12206 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4002FAE")] private Vector3 camRelativeToGunTarget; // Token: 0x04002FAF RID: 12207 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002FAF")] private bool updateFrame; } }