using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000433 RID: 1075 [Token(Token = "0x2000433")] public class GrounderDemo : MonoBehaviour { // Token: 0x0600268F RID: 9871 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600268F")] [Address(RVA = "0x16FB490", Offset = "0x16FA490", VA = "0x1816FB490")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002690 RID: 9872 RVA: 0x00058EC4 File Offset: 0x000570C4 [Token(Token = "0x6002690")] [Address(RVA = "0x16FB400", Offset = "0x16FA400", VA = "0x1816FB400")] public void Activate(int index) { GameObject[] array = this.characters; int num = 0; if (num < array.Length) { GameObject gameObject = array[num]; bool flag = num == index; gameObject.SetActive(flag); GameObject[] array2 = this.characters; num++; } } // Token: 0x06002691 RID: 9873 RVA: 0x00058F0C File Offset: 0x0005710C [Token(Token = "0x6002691")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public GrounderDemo() { } // Token: 0x04003044 RID: 12356 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003044")] public GameObject[] characters; } }