using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000417 RID: 1047 [Token(Token = "0x2000417")] public class HitReactionTrigger : MonoBehaviour { // Token: 0x06002622 RID: 9762 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002622")] [Address(RVA = "0x17046D0", Offset = "0x17036D0", VA = "0x1817046D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002623 RID: 9763 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002623")] [Address(RVA = "0x1704600", Offset = "0x1703600", VA = "0x181704600")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002624 RID: 9764 RVA: 0x000582A8 File Offset: 0x000564A8 [Token(Token = "0x6002624")] [Address(RVA = "0x79FD70", Offset = "0x79ED70", VA = "0x18079FD70")] public HitReactionTrigger() { } // Token: 0x04002FB4 RID: 12212 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002FB4")] [SerializeField] private HitReaction hitReaction; // Token: 0x04002FB5 RID: 12213 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002FB5")] [SerializeField] private float hitForce = 1f; // Token: 0x04002FB6 RID: 12214 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002FB6")] private string colliderName; } }