using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000419 RID: 1049 [Token(Token = "0x2000419")] public class InteractionC2CDemo : MonoBehaviour { // Token: 0x06002628 RID: 9768 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002628")] [Address(RVA = "0x10429B0", Offset = "0x10419B0", VA = "0x1810429B0")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002629 RID: 9769 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002629")] [Address(RVA = "0x1042820", Offset = "0x1041820", VA = "0x181042820")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600262A RID: 9770 RVA: 0x000582E8 File Offset: 0x000564E8 [Token(Token = "0x600262A")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public InteractionC2CDemo() { } // Token: 0x04002FBF RID: 12223 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002FBF")] public InteractionSystem character1; // Token: 0x04002FC0 RID: 12224 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002FC0")] public InteractionSystem character2; // Token: 0x04002FC1 RID: 12225 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002FC1")] public InteractionObject handShake; } }