using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x0200041A RID: 1050 [Token(Token = "0x200041A")] public class InteractionDemo : MonoBehaviour { // Token: 0x0600262B RID: 9771 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600262B")] [Address(RVA = "0x1042A60", Offset = "0x1041A60", VA = "0x181042A60")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600262C RID: 9772 RVA: 0x000582FC File Offset: 0x000564FC [Token(Token = "0x600262C")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public InteractionDemo() { } // Token: 0x04002FC2 RID: 12226 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002FC2")] public InteractionSystem interactionSystem; // Token: 0x04002FC3 RID: 12227 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002FC3")] public bool interrupt; // Token: 0x04002FC4 RID: 12228 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002FC4")] public InteractionObject ball; // Token: 0x04002FC5 RID: 12229 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002FC5")] public InteractionObject benchMain; // Token: 0x04002FC6 RID: 12230 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002FC6")] public InteractionObject benchHands; // Token: 0x04002FC7 RID: 12231 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002FC7")] public InteractionObject button; // Token: 0x04002FC8 RID: 12232 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002FC8")] public InteractionObject cigarette; // Token: 0x04002FC9 RID: 12233 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002FC9")] public InteractionObject door; // Token: 0x04002FCA RID: 12234 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002FCA")] private bool isSitting; } }