using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000424 RID: 1060 [Token(Token = "0x2000424")] [RequireComponent(typeof(FullBodyBipedIK))] public class PendulumExample : MonoBehaviour { // Token: 0x0600264C RID: 9804 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600264C")] [Address(RVA = "0x331AD0", Offset = "0x330AD0", VA = "0x180331AD0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600264D RID: 9805 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600264D")] [Address(RVA = "0x331180", Offset = "0x330180", VA = "0x180331180")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600264E RID: 9806 RVA: 0x0005868C File Offset: 0x0005688C [Token(Token = "0x600264E")] [Address(RVA = "0x331E80", Offset = "0x330E80", VA = "0x180331E80")] public PendulumExample() { float z = Vector3.right.z; this.pelvisDownAxis.z = z; base..ctor(); } // Token: 0x04002FF4 RID: 12276 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002FF4")] [Tooltip("The master weight of this script.")] [Range(0f, 1f)] public float weight = 1f; // Token: 0x04002FF5 RID: 12277 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002FF5")] [Tooltip("Multiplier for the distance of the root to the target.")] public float hangingDistanceMlp = 1.3f; // Token: 0x04002FF6 RID: 12278 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002FF6")] [HideInInspector] [Tooltip("Where does the root of the character land when weight is blended out?")] public Vector3 rootTargetPosition; // Token: 0x04002FF7 RID: 12279 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002FF7")] [HideInInspector] [Tooltip("How is the root of the character rotated when weight is blended out?")] public Quaternion rootTargetRotation; // Token: 0x04002FF8 RID: 12280 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002FF8")] [SerializeField] private Transform target; // Token: 0x04002FF9 RID: 12281 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002FF9")] [SerializeField] private Transform leftHandTarget; // Token: 0x04002FFA RID: 12282 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002FFA")] [SerializeField] private Transform rightHandTarget; // Token: 0x04002FFB RID: 12283 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002FFB")] [SerializeField] private Transform leftFootTarget; // Token: 0x04002FFC RID: 12284 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002FFC")] [SerializeField] private Transform rightFootTarget; // Token: 0x04002FFD RID: 12285 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002FFD")] [SerializeField] private Transform pelvisTarget; // Token: 0x04002FFE RID: 12286 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002FFE")] [SerializeField] private Transform bodyTarget; // Token: 0x04002FFF RID: 12287 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002FFF")] [SerializeField] private Transform headTarget; // Token: 0x04003000 RID: 12288 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003000")] [SerializeField] private Vector3 pelvisDownAxis; // Token: 0x04003001 RID: 12289 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4003001")] private FullBodyBipedIK ik; // Token: 0x04003002 RID: 12290 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4003002")] private Quaternion rootRelativeToPelvis; // Token: 0x04003003 RID: 12291 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4003003")] private Vector3 pelvisToRoot; // Token: 0x04003004 RID: 12292 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4003004")] private float lastWeight; } }