using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003FF RID: 1023 [Token(Token = "0x20003FF")] public class SimpleAimingSystem : MonoBehaviour { // Token: 0x060025C2 RID: 9666 RVA: 0x00057858 File Offset: 0x00055A58 [Token(Token = "0x60025C2")] [Address(RVA = "0x1460AD0", Offset = "0x145FAD0", VA = "0x181460AD0")] private void Start() { AimIK aimIK = this.aim; int num = 0; aimIK.enabled = num != 0; LookAtIK lookAtIK = this.lookAt; int num2 = 0; lookAtIK.enabled = num2 != 0; } // Token: 0x060025C3 RID: 9667 RVA: 0x0005788C File Offset: 0x00055A8C [Token(Token = "0x60025C3")] [Address(RVA = "0x1460510", Offset = "0x145F510", VA = "0x181460510")] private void LateUpdate() { Transform target = this.aim.solver.target; int num = 0; if (target == num) { Transform transform = base.transform; Debug.LogWarning("AimIK and LookAtIK need to have their 'Target' value assigned.", transform); } this.Pose(); this.aim.solver.Update(); LookAtIK lookAtIK = this.lookAt; int num2 = 0; if (lookAtIK != num2) { this.lookAt.solver.Update(); } } // Token: 0x060025C4 RID: 9668 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025C4")] [Address(RVA = "0x1460860", Offset = "0x145F860", VA = "0x181460860")] private void Pose() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025C5 RID: 9669 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60025C5")] [Address(RVA = "0x1460660", Offset = "0x145F660", VA = "0x181460660")] private void LimitAimTarget() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060025C6 RID: 9670 RVA: 0x0005790C File Offset: 0x00055B0C [Token(Token = "0x60025C6")] [Address(RVA = "0x1460480", Offset = "0x145F480", VA = "0x181460480")] private void DirectCrossFade(string state, float target) { float @float = this.animator.GetFloat(state); float num = Time.deltaTime; num = @float; float num2 = Mathf.MoveTowards(num, target, 1f); this.animator.SetFloat(state, num2); } // Token: 0x060025C7 RID: 9671 RVA: 0x00057950 File Offset: 0x00055B50 [Token(Token = "0x60025C7")] [Address(RVA = "0x1460B10", Offset = "0x145FB10", VA = "0x181460B10")] public SimpleAimingSystem() { } // Token: 0x04002F00 RID: 12032 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002F00")] [Tooltip("AimPoser is a tool that returns an animation name based on direction.")] public AimPoser aimPoser; // Token: 0x04002F01 RID: 12033 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002F01")] [Tooltip("Reference to the AimIK component.")] public AimIK aim; // Token: 0x04002F02 RID: 12034 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002F02")] [Tooltip("Reference to the LookAt component (only used for the head in this instance).")] public LookAtIK lookAt; // Token: 0x04002F03 RID: 12035 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002F03")] [Tooltip("Reference to the Animator component.")] public Animator animator; // Token: 0x04002F04 RID: 12036 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002F04")] [Tooltip("Time of cross-fading from pose to pose.")] public float crossfadeTime = 0.2f; // Token: 0x04002F05 RID: 12037 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002F05")] [Tooltip("Will keep the aim target at a distance.")] public float minAimDistance = 0.5f; // Token: 0x04002F06 RID: 12038 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002F06")] private AimPoser.Pose aimPose; // Token: 0x04002F07 RID: 12039 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002F07")] private AimPoser.Pose lastPose; } }