using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000430 RID: 1072 [Token(Token = "0x2000430")] public class TransferMotion : MonoBehaviour { // Token: 0x06002684 RID: 9860 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002684")] [Address(RVA = "0xF61210", Offset = "0xF60210", VA = "0x180F61210")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002685 RID: 9861 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002685")] [Address(RVA = "0xF61250", Offset = "0xF60250", VA = "0x180F61250")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002686 RID: 9862 RVA: 0x00058CBC File Offset: 0x00056EBC [Token(Token = "0x6002686")] [Address(RVA = "0xF613B0", Offset = "0xF603B0", VA = "0x180F613B0")] public TransferMotion() { } // Token: 0x04003039 RID: 12345 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003039")] [Tooltip("The Transform to transfer motion to.")] public Transform to; // Token: 0x0400303A RID: 12346 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400303A")] [Tooltip("The amount of motion to transfer.")] [Range(0f, 1f)] public float transferMotion = 0.9f; // Token: 0x0400303B RID: 12347 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400303B")] private Vector3 lastPosition; } }