using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000437 RID: 1079 [Token(Token = "0x2000437")] public class Turret : MonoBehaviour { // Token: 0x060026A1 RID: 9889 RVA: 0x0005907C File Offset: 0x0005727C [Token(Token = "0x60026A1")] [Address(RVA = "0xF6AD80", Offset = "0xF69D80", VA = "0x180F6AD80")] private void Update() { Turret.Part[] array = this.parts; int num = 0; int length = array.Length; if (num < length) { Turret.Part part = array[num]; Transform transform = this.target; part.AimAt(transform); num++; } } // Token: 0x060026A2 RID: 9890 RVA: 0x000590C0 File Offset: 0x000572C0 [Token(Token = "0x60026A2")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public Turret() { } // Token: 0x04003056 RID: 12374 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003056")] public Transform target; // Token: 0x04003057 RID: 12375 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003057")] public Turret.Part[] parts; // Token: 0x02000438 RID: 1080 [Token(Token = "0x2000438")] [Serializable] public class Part { // Token: 0x060026A3 RID: 9891 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026A3")] [Address(RVA = "0x6C8880", Offset = "0x6C7880", VA = "0x1806C8880")] public void AimAt(Transform target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026A4 RID: 9892 RVA: 0x000590D4 File Offset: 0x000572D4 [Token(Token = "0x60026A4")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public Part() { } // Token: 0x04003058 RID: 12376 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003058")] public Transform transform; // Token: 0x04003059 RID: 12377 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003059")] private RotationLimit rotationLimit; } } }