using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x02000443 RID: 1091 [Token(Token = "0x2000443")] public class UserControlAI : UserControlThirdPerson { // Token: 0x060026DE RID: 9950 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60026DE")] [Address(RVA = "0x4ACD60", Offset = "0x4ABD60", VA = "0x1804ACD60", Slot = "4")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060026DF RID: 9951 RVA: 0x000594F8 File Offset: 0x000576F8 [Token(Token = "0x60026DF")] [Address(RVA = "0x4ACF70", Offset = "0x4ABF70", VA = "0x1804ACF70")] public UserControlAI() { this.canCrouch = true; base..ctor(); } // Token: 0x040030CA RID: 12490 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40030CA")] public Transform moveTarget; // Token: 0x040030CB RID: 12491 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40030CB")] public float stoppingDistance = 0.5f; // Token: 0x040030CC RID: 12492 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40030CC")] public float stoppingThreshold = 1.5f; } }