using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200044A RID: 1098 [Token(Token = "0x200044A")] [Serializable] public abstract class Constraint { // Token: 0x17000232 RID: 562 // (get) Token: 0x06002705 RID: 9989 RVA: 0x0005A100 File Offset: 0x00058300 [Token(Token = "0x17000232")] public bool isValid { [Token(Token = "0x6002705")] [Address(RVA = "0x12EE8F0", Offset = "0x12ED8F0", VA = "0x1812EE8F0")] get { Transform transform = this.transform; int num = 0; return transform != num; } } // Token: 0x06002706 RID: 9990 [Token(Token = "0x6002706")] [Address(Slot = "4")] public abstract void UpdateConstraint(); // Token: 0x06002707 RID: 9991 RVA: 0x0005A120 File Offset: 0x00058320 [Token(Token = "0x6002707")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] protected Constraint() { } // Token: 0x040030E7 RID: 12519 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40030E7")] public Transform transform; // Token: 0x040030E8 RID: 12520 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40030E8")] public float weight; } }