using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x0200044F RID: 1103 [Token(Token = "0x200044F")] [Serializable] public class Constraints { // Token: 0x06002716 RID: 10006 RVA: 0x0005A1F4 File Offset: 0x000583F4 [Token(Token = "0x6002716")] [Address(RVA = "0x12EE9D0", Offset = "0x12ED9D0", VA = "0x1812EE9D0")] public bool IsValid() { Transform transform = this.transform; int num = 0; return transform != num; } // Token: 0x06002717 RID: 10007 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002717")] [Address(RVA = "0x12EE950", Offset = "0x12ED950", VA = "0x1812EE950")] public void Initiate(Transform transform) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002718 RID: 10008 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002718")] [Address(RVA = "0x12EEA30", Offset = "0x12EDA30", VA = "0x1812EEA30")] public void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002719 RID: 10009 RVA: 0x0005A214 File Offset: 0x00058414 [Token(Token = "0x6002719")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public Constraints() { } // Token: 0x040030F5 RID: 12533 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40030F5")] public Transform transform; // Token: 0x040030F6 RID: 12534 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40030F6")] public Transform target; // Token: 0x040030F7 RID: 12535 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40030F7")] public Vector3 positionOffset; // Token: 0x040030F8 RID: 12536 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40030F8")] public Vector3 position; // Token: 0x040030F9 RID: 12537 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40030F9")] [Range(0f, 1f)] public float positionWeight; // Token: 0x040030FA RID: 12538 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40030FA")] public Vector3 rotationOffset; // Token: 0x040030FB RID: 12539 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40030FB")] public Vector3 rotation; // Token: 0x040030FC RID: 12540 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40030FC")] [Range(0f, 1f)] public float rotationWeight; } }