using System; using Cpp2IlInjected; namespace RootMotion.FinalIK { // Token: 0x02000486 RID: 1158 [Token(Token = "0x2000486")] [Serializable] public enum FullBodyBipedChain { // Token: 0x040032BA RID: 12986 [Token(Token = "0x40032BA")] LeftArm, // Token: 0x040032BB RID: 12987 [Token(Token = "0x40032BB")] RightArm, // Token: 0x040032BC RID: 12988 [Token(Token = "0x40032BC")] LeftLeg, // Token: 0x040032BD RID: 12989 [Token(Token = "0x40032BD")] RightLeg } }