using System; using Cpp2IlInjected; namespace RootMotion.FinalIK { // Token: 0x02000485 RID: 1157 [Token(Token = "0x2000485")] [Serializable] public enum FullBodyBipedEffector { // Token: 0x040032B0 RID: 12976 [Token(Token = "0x40032B0")] Body, // Token: 0x040032B1 RID: 12977 [Token(Token = "0x40032B1")] LeftShoulder, // Token: 0x040032B2 RID: 12978 [Token(Token = "0x40032B2")] RightShoulder, // Token: 0x040032B3 RID: 12979 [Token(Token = "0x40032B3")] LeftThigh, // Token: 0x040032B4 RID: 12980 [Token(Token = "0x40032B4")] RightThigh, // Token: 0x040032B5 RID: 12981 [Token(Token = "0x40032B5")] LeftHand, // Token: 0x040032B6 RID: 12982 [Token(Token = "0x40032B6")] RightHand, // Token: 0x040032B7 RID: 12983 [Token(Token = "0x40032B7")] LeftFoot, // Token: 0x040032B8 RID: 12984 [Token(Token = "0x40032B8")] RightFoot } }