using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020004D1 RID: 1233 [Token(Token = "0x20004D1")] public class Inertia : OffsetModifier { // Token: 0x06002BA0 RID: 11168 RVA: 0x00061094 File Offset: 0x0005F294 [Token(Token = "0x6002BA0")] [Address(RVA = "0x152B390", Offset = "0x152A390", VA = "0x18152B390")] public void ResetBodies() { float time = Time.time; Inertia.Body[] array = this.bodies; this.lastTime = time; int num = 0; int length = array.Length; if (num < length) { array[num].Reset(); num++; } } // Token: 0x06002BA1 RID: 11169 RVA: 0x000610DC File Offset: 0x0005F2DC [Token(Token = "0x6002BA1")] [Address(RVA = "0x152B2C0", Offset = "0x152A2C0", VA = "0x18152B2C0", Slot = "4")] protected override void OnModifyOffset() { Inertia.Body[] array = this.bodies; int num = 0; int length = array.Length; if (num < length) { Inertia.Body body = array[num]; IKSolverFullBodyBiped solver = this.ik.solver; float weight = this.weight; float deltaTime = base.deltaTime; body.Update(solver, weight, deltaTime); num++; } OffsetModifier.OffsetLimits[] array2 = this.limits; base.ApplyLimits(array2); } // Token: 0x06002BA2 RID: 11170 RVA: 0x00061148 File Offset: 0x0005F348 [Token(Token = "0x6002BA2")] [Address(RVA = "0xDA8200", Offset = "0xDA7200", VA = "0x180DA8200")] public Inertia() { } // Token: 0x040034FE RID: 13566 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40034FE")] [Tooltip("The array of Bodies")] public Inertia.Body[] bodies; // Token: 0x040034FF RID: 13567 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40034FF")] [Tooltip("The array of OffsetLimits")] public OffsetModifier.OffsetLimits[] limits; // Token: 0x020004D2 RID: 1234 [Token(Token = "0x20004D2")] [Serializable] public class Body { // Token: 0x06002BA3 RID: 11171 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BA3")] [Address(RVA = "0x169FAC0", Offset = "0x169EAC0", VA = "0x18169FAC0")] public void Reset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002BA4 RID: 11172 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BA4")] [Address(RVA = "0x169FBA0", Offset = "0x169EBA0", VA = "0x18169FBA0")] public void Update(IKSolverFullBodyBiped solver, float weight, float deltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002BA5 RID: 11173 RVA: 0x0006115C File Offset: 0x0005F35C [Token(Token = "0x6002BA5")] [Address(RVA = "0x16A0100", Offset = "0x169F100", VA = "0x1816A0100")] public Body() { } // Token: 0x04003500 RID: 13568 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003500")] [Tooltip("The Transform to follow, can be any bone of the character")] public Transform transform; // Token: 0x04003501 RID: 13569 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003501")] [Tooltip("Linking the body to effectors. One Body can be used to offset more than one effector")] public Inertia.Body.EffectorLink[] effectorLinks; // Token: 0x04003502 RID: 13570 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003502")] [Tooltip("The speed to follow the Transform")] public float speed = 10f; // Token: 0x04003503 RID: 13571 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003503")] [Tooltip("The acceleration, smaller values means lazyer following")] public float acceleration = 3f; // Token: 0x04003504 RID: 13572 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003504")] [Range(0f, 1f)] [Tooltip("Matching target velocity")] public float matchVelocity; // Token: 0x04003505 RID: 13573 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003505")] [Tooltip("gravity applied to the Body")] public float gravity; // Token: 0x04003506 RID: 13574 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003506")] private Vector3 delta; // Token: 0x04003507 RID: 13575 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003507")] private Vector3 lazyPoint; // Token: 0x04003508 RID: 13576 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003508")] private Vector3 direction; // Token: 0x04003509 RID: 13577 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4003509")] private Vector3 lastPosition; // Token: 0x0400350A RID: 13578 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400350A")] private bool firstUpdate = true; // Token: 0x020004D3 RID: 1235 [Token(Token = "0x20004D3")] [Serializable] public class EffectorLink { // Token: 0x06002BA6 RID: 11174 RVA: 0x0003DF9B File Offset: 0x0003C19B [Token(Token = "0x6002BA6")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public EffectorLink() { } // Token: 0x0400350B RID: 13579 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400350B")] [Tooltip("Type of the FBBIK effector to use")] public FullBodyBipedEffector effector; // Token: 0x0400350C RID: 13580 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400350C")] [Tooltip("Weight of using this effector")] public float weight; } } } }