using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.FinalIK { // Token: 0x020004AB RID: 1195 [Token(Token = "0x20004AB")] [AddComponentMenu("Scripts/RootMotion.FinalIK/Interaction System/Interaction Trigger")] [HelpURL("https://www.youtube.com/watch?v=-TDZpNjt2mk&index=15&list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6")] public class InteractionTrigger : MonoBehaviour { // Token: 0x06002ACE RID: 10958 RVA: 0x0005FE78 File Offset: 0x0005E078 [Token(Token = "0x6002ACE")] [Address(RVA = "0x104C780", Offset = "0x104B780", VA = "0x18104C780")] [ContextMenu("TUTORIAL VIDEO")] private void OpenTutorial4() { Application.OpenURL("https://www.youtube.com/watch?v=-TDZpNjt2mk&index=15&list=PLVxSIA1OaTOu8Nos3CalXbJ2DrKnntMv6"); } // Token: 0x06002ACF RID: 10959 RVA: 0x0005FE90 File Offset: 0x0005E090 [Token(Token = "0x6002ACF")] [Address(RVA = "0x104C7C0", Offset = "0x104B7C0", VA = "0x18104C7C0")] [ContextMenu("Support Group")] private void SupportGroup() { Application.OpenURL("https://groups.google.com/forum/#!forum/final-ik"); } // Token: 0x06002AD0 RID: 10960 RVA: 0x0005FEA8 File Offset: 0x0005E0A8 [Token(Token = "0x6002AD0")] [Address(RVA = "0x104C540", Offset = "0x104B540", VA = "0x18104C540")] [ContextMenu("Asset Store Thread")] private void ASThread() { Application.OpenURL("http://forum.unity3d.com/threads/final-ik-full-body-ik-aim-look-at-fabrik-ccd-ik-1-0-released.222685/"); } // Token: 0x06002AD1 RID: 10961 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002AD1")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002AD2 RID: 10962 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002AD2")] [Address(RVA = "0x104C580", Offset = "0x104B580", VA = "0x18104C580")] public int GetBestRangeIndex(Transform character, Transform raycastFrom, RaycastHit raycastHit) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002AD3 RID: 10963 RVA: 0x0005FEC0 File Offset: 0x0005E0C0 [Token(Token = "0x6002AD3")] [Address(RVA = "0x104C800", Offset = "0x104B800", VA = "0x18104C800")] public InteractionTrigger() { InteractionTrigger.Range[] array = new InteractionTrigger.Range[0]; this.ranges = array; base..ctor(); } // Token: 0x04003451 RID: 13393 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003451")] [Tooltip("The valid ranges of the character's and/or it's camera's position for triggering interaction when the character is in contact with the collider of this trigger.")] public InteractionTrigger.Range[] ranges; // Token: 0x020004AC RID: 1196 [Token(Token = "0x20004AC")] [Serializable] public class CharacterPosition { // Token: 0x170002A8 RID: 680 // (get) Token: 0x06002AD4 RID: 10964 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170002A8")] public Vector3 offset3D { [Token(Token = "0x6002AD4")] [Address(RVA = "0x6974E0", Offset = "0x6964E0", VA = "0x1806974E0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x170002A9 RID: 681 // (get) Token: 0x06002AD5 RID: 10965 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170002A9")] public Vector3 direction3D { [Token(Token = "0x6002AD5")] [Address(RVA = "0x697440", Offset = "0x696440", VA = "0x180697440")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002AD6 RID: 10966 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002AD6")] [Address(RVA = "0x696C80", Offset = "0x695C80", VA = "0x180696C80")] public bool IsInRange(Transform character, Transform trigger, out float error) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002AD7 RID: 10967 RVA: 0x0005FEE4 File Offset: 0x0005E0E4 [Token(Token = "0x6002AD7")] [Address(RVA = "0x697420", Offset = "0x696420", VA = "0x180697420")] public CharacterPosition() { } // Token: 0x04003452 RID: 13394 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003452")] [Tooltip("If false, will not care where the character stands, as long as it is in contact with the trigger collider.")] public bool use; // Token: 0x04003453 RID: 13395 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4003453")] [Tooltip("The offset of the character's position relative to the trigger in XZ plane. Y position of the character is unlimited as long as it is contact with the collider.")] public Vector2 offset; // Token: 0x04003454 RID: 13396 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003454")] [Tooltip("Angle offset from the default forward direction.")] [Range(-180f, 180f)] public float angleOffset; // Token: 0x04003455 RID: 13397 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003455")] [Tooltip("Max angular offset of the character's forward from the direction of this trigger.")] [Range(0f, 180f)] public float maxAngle = 45f; // Token: 0x04003456 RID: 13398 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003456")] [Tooltip("Max offset of the character's position from this range's center.")] public float radius = 0.5f; // Token: 0x04003457 RID: 13399 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003457")] [Tooltip("If true, will rotate the trigger around it's Y axis relative to the position of the character, so the object can be interacted with from all sides.")] public bool orbit; // Token: 0x04003458 RID: 13400 [FieldOffset(Offset = "0x29")] [Token(Token = "0x4003458")] [Tooltip("Fixes the Y axis of the trigger to Vector3.up. This makes the trigger symmetrical relative to the object. For example a gun will be able to be picked up from the same direction relative to the barrel no matter which side the gun is resting on.")] public bool fixYAxis; } // Token: 0x020004AD RID: 1197 [Token(Token = "0x20004AD")] [Serializable] public class CameraPosition { // Token: 0x06002AD8 RID: 10968 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002AD8")] [Address(RVA = "0x16A2650", Offset = "0x16A1650", VA = "0x1816A2650")] public Quaternion GetRotation() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002AD9 RID: 10969 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002AD9")] [Address(RVA = "0x16A27B0", Offset = "0x16A17B0", VA = "0x1816A27B0")] public bool IsInRange(Transform raycastFrom, RaycastHit hit, Transform trigger, out float error) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002ADA RID: 10970 RVA: 0x0005FF10 File Offset: 0x0005E110 [Token(Token = "0x6002ADA")] [Address(RVA = "0x16A2B70", Offset = "0x16A1B70", VA = "0x1816A2B70")] public CameraPosition() { float z = Vector3.forward.z; this.direction.z = z; this.maxDistance = 0.5f; this.maxAngle = 45f; base..ctor(); } // Token: 0x04003459 RID: 13401 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003459")] [Tooltip("What the camera should be looking at to trigger the interaction?")] public Collider lookAtTarget; // Token: 0x0400345A RID: 13402 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400345A")] [Tooltip("The direction from the lookAtTarget towards the camera (in lookAtTarget's space).")] public Vector3 direction; // Token: 0x0400345B RID: 13403 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400345B")] [Tooltip("Max distance from the lookAtTarget to the camera.")] public float maxDistance; // Token: 0x0400345C RID: 13404 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400345C")] [Tooltip("Max angle between the direction and the direction towards the camera.")] [Range(0f, 180f)] public float maxAngle; // Token: 0x0400345D RID: 13405 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400345D")] [Tooltip("Fixes the Y axis of the trigger to Vector3.up. This makes the trigger symmetrical relative to the object.")] public bool fixYAxis; } // Token: 0x020004AE RID: 1198 [Token(Token = "0x20004AE")] [Serializable] public class Range { // Token: 0x06002ADB RID: 10971 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002ADB")] [Address(RVA = "0x69B0F0", Offset = "0x69A0F0", VA = "0x18069B0F0")] public bool IsInRange(Transform character, Transform raycastFrom, RaycastHit raycastHit, Transform trigger, out float maxError) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002ADC RID: 10972 RVA: 0x0005FF50 File Offset: 0x0005E150 [Token(Token = "0x6002ADC")] [Address(RVA = "0x69B200", Offset = "0x69A200", VA = "0x18069B200")] public Range() { } // Token: 0x0400345E RID: 13406 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400345E")] [SerializeField] [HideInInspector] public string name; // Token: 0x0400345F RID: 13407 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400345F")] [HideInInspector] [SerializeField] public bool show = true; // Token: 0x04003460 RID: 13408 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003460")] [Tooltip("The range for the character's position and rotation.")] public InteractionTrigger.CharacterPosition characterPosition; // Token: 0x04003461 RID: 13409 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003461")] [Tooltip("The range for the character camera's position and rotation.")] public InteractionTrigger.CameraPosition cameraPosition; // Token: 0x04003462 RID: 13410 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003462")] [Tooltip("Definitions of the interactions associated with this range.")] public InteractionTrigger.Range.Interaction[] interactions; // Token: 0x020004AF RID: 1199 [Token(Token = "0x20004AF")] [Serializable] public class Interaction { // Token: 0x06002ADD RID: 10973 RVA: 0x0003DF9B File Offset: 0x0003C19B [Token(Token = "0x6002ADD")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public Interaction() { } // Token: 0x04003463 RID: 13411 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003463")] [Tooltip("The InteractionObject to interact with.")] public InteractionObject interactionObject; // Token: 0x04003464 RID: 13412 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003464")] [Tooltip("The effectors to interact with.")] public FullBodyBipedEffector[] effectors; } } } }