using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000222 RID: 546 [Token(Token = "0x2000222")] public class SceneIsHide : MonoBehaviour { // Token: 0x0600158B RID: 5515 RVA: 0x00030B64 File Offset: 0x0002ED64 [Token(Token = "0x600158B")] [Address(RVA = "0x368060", Offset = "0x367060", VA = "0x180368060")] public void SetIsHide(bool bIsHide) { this.g_bIsHide = bIsHide; } // Token: 0x0600158C RID: 5516 RVA: 0x00030B78 File Offset: 0x0002ED78 [Token(Token = "0x600158C")] [Address(RVA = "0x368050", Offset = "0x367050", VA = "0x180368050")] public bool GetIsHide() { return this.g_bIsHide; } // Token: 0x0600158D RID: 5517 RVA: 0x00030B8C File Offset: 0x0002ED8C [Token(Token = "0x600158D")] [Address(RVA = "0x50F420", Offset = "0x50E420", VA = "0x18050F420")] public SceneIsHide() { } // Token: 0x040020AB RID: 8363 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020AB")] public bool g_bIsHide = true; }