using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200010D RID: 269 [Token(Token = "0x200010D")] public class SealGhost02EffectPlay : MonoBehaviour { // Token: 0x06000D85 RID: 3461 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D85")] [Address(RVA = "0x1782190", Offset = "0x1781190", VA = "0x181782190", Slot = "4")] public virtual void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D86 RID: 3462 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D86")] [Address(RVA = "0x1787E30", Offset = "0x1786E30", VA = "0x181787E30", Slot = "5")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D87 RID: 3463 RVA: 0x0001FBE0 File Offset: 0x0001DDE0 [Token(Token = "0x6000D87")] [Address(RVA = "0x177FE80", Offset = "0x177EE80", VA = "0x18177FE80", Slot = "6")] public virtual void CreateEnemy() { this.PS_Body.Stop(true); this.PS_Death.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Debut01.Stop(true); this.PS_Debut02.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); this.g_bDead = false; } // Token: 0x06000D88 RID: 3464 RVA: 0x0001FD24 File Offset: 0x0001DF24 [Token(Token = "0x6000D88")] [Address(RVA = "0x17852F0", Offset = "0x17842F0", VA = "0x1817852F0")] public void PlayPSDebut01() { this.PS_Body.Play(true); this.PS_Debut01.Play(true); this.g_SEDebut.PlayRandom(1f, 1f); this.g_SEDebutLoop.PlayRandom(1f, 1f); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { sc[num].enabled = true; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = true; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = true; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(true); } // Token: 0x06000D89 RID: 3465 RVA: 0x0001FE40 File Offset: 0x0001E040 [Token(Token = "0x6000D89")] [Address(RVA = "0x1785550", Offset = "0x1784550", VA = "0x181785550")] public void PlayPSDebut02() { this.PS_Debut01.Stop(true); this.PS_Debut02.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(1.5f, 12f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.9f, 0.9f); this.g_SEDebutExplosion.PlayRandom(1f, 1f); } // Token: 0x06000D8A RID: 3466 RVA: 0x0001FEB8 File Offset: 0x0001E0B8 [Token(Token = "0x6000D8A")] [Address(RVA = "0x1785750", Offset = "0x1784750", VA = "0x181785750")] public void PlayPSYell() { this.PS_Debut02.Stop(true); this.PS_Yell.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL); Game.EnableVibration(0.9f, 0.45f, 0.45f); this.g_SEYellDebut.PlayRandom(1f, 1f); this.g_SEDebutLoop.Stop(); ParticleSystem ps_FloorFire = this.PS_FloorFire; this.g_bDebut = true; ps_FloorFire.Play(true); } // Token: 0x06000D8B RID: 3467 RVA: 0x0001FF50 File Offset: 0x0001E150 [Token(Token = "0x6000D8B")] [Address(RVA = "0x1786190", Offset = "0x1785190", VA = "0x181786190")] public void SkipDebut() { this.PS_Debut01.Stop(true); this.PS_Debut02.Stop(true); this.PS_Body.Play(true); this.g_SEDebutLoop.Stop(); ParticleSystem ps_FloorFire = this.PS_FloorFire; this.g_bDebut = true; ps_FloorFire.Play(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { sc[num].enabled = true; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = true; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = true; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(true); } // Token: 0x06000D8C RID: 3468 RVA: 0x00020070 File Offset: 0x0001E270 [Token(Token = "0x6000D8C")] [Address(RVA = "0x1785A50", Offset = "0x1784A50", VA = "0x181785A50")] public void RemoveEnemy() { this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Death.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000D8D RID: 3469 RVA: 0x00020198 File Offset: 0x0001E398 [Token(Token = "0x6000D8D")] [Address(RVA = "0x1780270", Offset = "0x177F270", VA = "0x181780270", Slot = "7")] public virtual void DamageFly() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_SECharge.Stop(); } // Token: 0x06000D8E RID: 3470 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D8E")] [Address(RVA = "0x177F580", Offset = "0x177E580", VA = "0x18177F580")] public void AniShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D8F RID: 3471 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D8F")] [Address(RVA = "0x177F140", Offset = "0x177E140", VA = "0x18177F140")] public void AniMoveHandShakeL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D90 RID: 3472 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D90")] [Address(RVA = "0x177F360", Offset = "0x177E360", VA = "0x18177F360")] public void AniMoveHandShakeR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D91 RID: 3473 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D91")] [Address(RVA = "0x177F660", Offset = "0x177E660", VA = "0x18177F660")] public void AniTrunBackShake01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D92 RID: 3474 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D92")] [Address(RVA = "0x177F800", Offset = "0x177E800", VA = "0x18177F800")] public void AniTrunBackShake02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D93 RID: 3475 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D93")] [Address(RVA = "0x177E8C0", Offset = "0x177D8C0", VA = "0x18177E8C0")] public void AniJumpShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D94 RID: 3476 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D94")] [Address(RVA = "0x177EAA0", Offset = "0x177DAA0", VA = "0x18177EAA0", Slot = "8")] public virtual void AniLandShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D95 RID: 3477 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D95")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "9")] public virtual void BR_PlayEffAttack02_Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D96 RID: 3478 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D96")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "10")] public virtual void BR_PlayEffHideStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D97 RID: 3479 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D97")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "11")] public virtual void BR_PlayEffHiding() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D98 RID: 3480 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D98")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "12")] public virtual void BR_PlayEffAppearStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D99 RID: 3481 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D99")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "13")] public virtual void BR_PlayEffAppear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D9A RID: 3482 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D9A")] [Address(RVA = "0x1785200", Offset = "0x1784200", VA = "0x181785200")] public void PlayPSDeathSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D9B RID: 3483 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D9B")] [Address(RVA = "0x1780480", Offset = "0x177F480", VA = "0x181780480")] public void DeathBefore() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D9C RID: 3484 RVA: 0x000201D0 File Offset: 0x0001E3D0 [Token(Token = "0x6000D9C")] [Address(RVA = "0x1780560", Offset = "0x177F560", VA = "0x181780560")] public void Death() { this.g_bDead = true; this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); } // Token: 0x06000D9D RID: 3485 RVA: 0x00020204 File Offset: 0x0001E404 [Token(Token = "0x6000D9D")] [Address(RVA = "0x17805B0", Offset = "0x177F5B0", VA = "0x1817805B0")] public void Destory() { this.PS_Death.Play(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); this.g_SEDestroy.PlayRandom(1f, 1f); } // Token: 0x06000D9E RID: 3486 RVA: 0x00020328 File Offset: 0x0001E528 [Token(Token = "0x6000D9E")] [Address(RVA = "0x1785650", Offset = "0x1784650", VA = "0x181785650")] public void PlayPSHandChargeL() { this.PS_HandChargeL.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000D9F RID: 3487 RVA: 0x0002035C File Offset: 0x0001E55C [Token(Token = "0x6000D9F")] [Address(RVA = "0x17856A0", Offset = "0x17846A0", VA = "0x1817856A0")] public void PlayPSHandChargeR() { this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000DA0 RID: 3488 RVA: 0x00020390 File Offset: 0x0001E590 [Token(Token = "0x6000DA0")] [Address(RVA = "0x17856F0", Offset = "0x17846F0", VA = "0x1817856F0")] public void PlayPSHandCharge() { this.PS_HandChargeL.Play(true); this.PS_HandChargeR.Play(true); this.g_SECharge.PlayRandom(1f, 1f); } // Token: 0x06000DA1 RID: 3489 RVA: 0x000203D0 File Offset: 0x0001E5D0 [Token(Token = "0x6000DA1")] [Address(RVA = "0x17863F0", Offset = "0x17853F0", VA = "0x1817863F0")] public void StopPSHandCharge() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); } // Token: 0x06000DA2 RID: 3490 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA2")] [Address(RVA = "0x1783CF0", Offset = "0x1782CF0", VA = "0x181783CF0")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA3 RID: 3491 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA3")] [Address(RVA = "0x1783E20", Offset = "0x1782E20", VA = "0x181783E20")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA4 RID: 3492 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA4")] [Address(RVA = "0x17844A0", Offset = "0x17834A0", VA = "0x1817844A0")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA5 RID: 3493 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA5")] [Address(RVA = "0x1783F50", Offset = "0x1782F50", VA = "0x181783F50")] public void PlayEffAttack02Floor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA6 RID: 3494 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA6")] [Address(RVA = "0x1784850", Offset = "0x1783850", VA = "0x181784850")] public void PlayEffAttack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA7 RID: 3495 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA7")] [Address(RVA = "0x17845D0", Offset = "0x17835D0", VA = "0x1817845D0")] public void PlayEffAttack03Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA8 RID: 3496 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA8")] [Address(RVA = "0x1784B90", Offset = "0x1783B90", VA = "0x181784B90")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DA9 RID: 3497 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DA9")] [Address(RVA = "0x1784980", Offset = "0x1783980", VA = "0x181784980")] public void PlayEffAttack04Floor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DAA RID: 3498 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DAA")] [Address(RVA = "0x17850D0", Offset = "0x17840D0", VA = "0x1817850D0")] public void PlayEffAttack05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DAB RID: 3499 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DAB")] [Address(RVA = "0x177EC30", Offset = "0x177DC30", VA = "0x18177EC30")] public void AniMoveDamageObjectPos() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DAC RID: 3500 RVA: 0x000203FC File Offset: 0x0001E5FC [Token(Token = "0x6000DAC")] [Address(RVA = "0x17800E0", Offset = "0x177F0E0", VA = "0x1817800E0")] public void DamageAllObject() { Transform[] damageObjectRoot = this.DamageObjectRoot; if (damageObjectRoot != 0) { int num = 0; if (num < damageObjectRoot.Length) { if (this.g_DamageBefore[num].gameObject.activeSelf) { GameObject gameObject = this.g_DamageBefore[num].gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); this.g_DamageAfter[num].gameObject.SetActive(true); this.g_DamageObject[num].SetDamage(); } Transform[] damageObjectRoot2 = this.DamageObjectRoot; num++; } } } // Token: 0x06000DAD RID: 3501 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DAD")] [Address(RVA = "0x17802C0", Offset = "0x177F2C0", VA = "0x1817802C0")] public void Damage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DAE RID: 3502 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DAE")] [Address(RVA = "0x1781E10", Offset = "0x1780E10", VA = "0x181781E10")] public int GetPlayerArea() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DAF RID: 3503 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DAF")] [Address(RVA = "0x1781A90", Offset = "0x1780A90", VA = "0x181781A90")] public int GetOwnArea() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB0 RID: 3504 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB0")] [Address(RVA = "0x177FB90", Offset = "0x177EB90", VA = "0x18177FB90")] public bool CheckHitFlyPlayer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB1 RID: 3505 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB1")] [Address(RVA = "0x1784CC0", Offset = "0x1783CC0", VA = "0x181784CC0")] public void PlayEffAttack05Fly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB2 RID: 3506 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB2")] [Address(RVA = "0x1786430", Offset = "0x1785430", VA = "0x181786430")] protected void UpdateAttack05Fly(float fDaltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB3 RID: 3507 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB3")] [Address(RVA = "0x17808E0", Offset = "0x177F8E0", VA = "0x1817808E0")] public Vector3 GetAreaDirection(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB4 RID: 3508 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB4")] [Address(RVA = "0x1780970", Offset = "0x177F970", VA = "0x181780970")] public int GetAreaNearJumpPointIndex(int iAreaIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB5 RID: 3509 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB5")] [Address(RVA = "0x17814A0", Offset = "0x17804A0", VA = "0x1817814A0")] public int GetJumpPointIndex() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB6 RID: 3510 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB6")] [Address(RVA = "0x1780F40", Offset = "0x177FF40", VA = "0x181780F40")] public Vector3 GetJumpPointIndexDirectgion(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB7 RID: 3511 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB7")] [Address(RVA = "0x1781740", Offset = "0x1780740", VA = "0x181781740")] public Vector3 GetJumpPoint(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB8 RID: 3512 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB8")] [Address(RVA = "0x1780FD0", Offset = "0x177FFD0", VA = "0x181780FD0")] public Vector3 GetJumpPointDirectionError(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DB9 RID: 3513 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DB9")] [Address(RVA = "0x1781060", Offset = "0x1780060", VA = "0x181781060")] public Vector3 GetJumpPointDirection(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBA RID: 3514 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBA")] [Address(RVA = "0x1780F40", Offset = "0x177FF40", VA = "0x181780F40")] public Vector3 GetJumpPointDirectionDirectionError(int iIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBB RID: 3515 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBB")] [Address(RVA = "0x17808B0", Offset = "0x177F8B0", VA = "0x1817808B0", Slot = "14")] public virtual Vector3 GetHideMovePosition() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBC RID: 3516 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBC")] [Address(RVA = "0x17808B0", Offset = "0x177F8B0", VA = "0x1817808B0", Slot = "15")] public virtual Vector3 GetAppearDirection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBD RID: 3517 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBD")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void CheckDamageObject() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBE RID: 3518 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBE")] [Address(RVA = "0x1786570", Offset = "0x1785570", VA = "0x181786570")] protected void UpdateCharacterFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DBF RID: 3519 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DBF")] [Address(RVA = "0x1783BE0", Offset = "0x1782BE0", VA = "0x181783BE0")] public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC0 RID: 3520 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC0")] [Address(RVA = "0x1787870", Offset = "0x1786870", VA = "0x181787870")] protected void UpdateFloorFireCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC1 RID: 3521 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC1")] [Address(RVA = "0x17872E0", Offset = "0x17862E0", VA = "0x1817872E0")] protected void UpdateFloorFireBigCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC2 RID: 3522 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC2")] [Address(RVA = "0x17807E0", Offset = "0x177F7E0", VA = "0x1817807E0")] protected void EndFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC3 RID: 3523 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000DC3")] [Address(RVA = "0x17869F0", Offset = "0x17859F0", VA = "0x1817869F0")] protected void UpdateFloorExp(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000DC4 RID: 3524 RVA: 0x00020490 File Offset: 0x0001E690 [Token(Token = "0x6000DC4")] [Address(RVA = "0x1145890", Offset = "0x1144890", VA = "0x181145890")] protected void PlaySEYellDebut() { this.g_SEYellDebut.PlayRandom(1f, 1f); } // Token: 0x06000DC5 RID: 3525 RVA: 0x000204B8 File Offset: 0x0001E6B8 [Token(Token = "0x6000DC5")] [Address(RVA = "0x17859D0", Offset = "0x17849D0", VA = "0x1817859D0")] public void PlaySEYellDeath01() { SoundEffect soundEffect = this.g_SEYellDeath; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06000DC6 RID: 3526 RVA: 0x000204E8 File Offset: 0x0001E6E8 [Token(Token = "0x6000DC6")] [Address(RVA = "0x1785A10", Offset = "0x1784A10", VA = "0x181785A10")] public void PlaySEYellDeath02() { this.g_SEYellDeath.Play(1, 1f, 1f); } // Token: 0x06000DC7 RID: 3527 RVA: 0x00020514 File Offset: 0x0001E714 [Token(Token = "0x6000DC7")] [Address(RVA = "0x17859A0", Offset = "0x17849A0", VA = "0x1817859A0")] public void PlaySEYellDamage() { this.g_SEYellDamage.PlayRandom(1f, 1f); } // Token: 0x06000DC8 RID: 3528 RVA: 0x0002053C File Offset: 0x0001E73C [Token(Token = "0x6000DC8")] [Address(RVA = "0x1785970", Offset = "0x1784970", VA = "0x181785970")] public void PlaySEYellDamageFly() { this.g_SEYellDamageFly.PlayRandom(1f, 1f); } // Token: 0x06000DC9 RID: 3529 RVA: 0x00020564 File Offset: 0x0001E764 [Token(Token = "0x6000DC9")] [Address(RVA = "0x1785940", Offset = "0x1784940", VA = "0x181785940")] public void PlaySEYellAttack() { this.g_SEYellAttack.PlayRandom(1f, 1f); } // Token: 0x06000DCA RID: 3530 RVA: 0x0002058C File Offset: 0x0001E78C [Token(Token = "0x6000DCA")] [Address(RVA = "0x1785900", Offset = "0x1784900", VA = "0x181785900")] public void PlaySESwing(int index) { this.g_SESwing.Play(index, 1f, 1f); } // Token: 0x06000DCB RID: 3531 RVA: 0x000205B8 File Offset: 0x0001E7B8 [Token(Token = "0x6000DCB")] [Address(RVA = "0x17858C0", Offset = "0x17848C0", VA = "0x1817858C0")] public void PlaySEImpact(int index) { this.g_SEImpact.Play(index, 1f, 1f); } // Token: 0x06000DCC RID: 3532 RVA: 0x000205E4 File Offset: 0x0001E7E4 [Token(Token = "0x6000DCC")] [Address(RVA = "0x1785880", Offset = "0x1784880", VA = "0x181785880")] public void PlaySEChain(int index) { this.g_SEChain.Play(index, 1f, 1f); } // Token: 0x06000DCD RID: 3533 RVA: 0x00020610 File Offset: 0x0001E810 [Token(Token = "0x6000DCD")] [Address(RVA = "0x1785C80", Offset = "0x1784C80", VA = "0x181785C80")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale); Common.SetEffectTimeScale(this.PS_Death, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); Common.SetEffectTimeScale(this.PS_DeathSmoke, fTimeScale); Common.SetEffectTimeScale(this.PS_Debut01, fTimeScale); Common.SetEffectTimeScale(this.PS_Debut02, fTimeScale); this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack02.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack02.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack03.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack03.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack03Bullet.SetTimeScale(fTimeScale); GameObject[] allGameObjects = this.g_EffAttack03Bullet.GetAllGameObjects(); if (allGameObjects != 0) { int num5 = 0; int length = allGameObjects.Length; if (num5 < length) { allGameObjects[num5].GetComponent().SetTimeScale(fTimeScale); num5++; } } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num6 = 0; if (gameObject5 != num6) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttack05.GetGameObject(); int num7 = 0; if (gameObject6 != num7) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000DCE RID: 3534 RVA: 0x00020820 File Offset: 0x0001EA20 [Token(Token = "0x6000DCE")] [Address(RVA = "0x1788640", Offset = "0x1787640", VA = "0x181788640")] public SealGhost02EffectPlay() { } // Token: 0x04001671 RID: 5745 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001671")] protected MoveController g_Move; // Token: 0x04001672 RID: 5746 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001672")] protected WizardGirlManage g_WGM; // Token: 0x04001673 RID: 5747 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001673")] protected CCController g_CCC; // Token: 0x04001674 RID: 5748 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001674")] public SphereCollider[] SC; // Token: 0x04001675 RID: 5749 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001675")] public CapsuleCollider[] CC; // Token: 0x04001676 RID: 5750 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001676")] public BoxCollider[] BC; // Token: 0x04001677 RID: 5751 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001677")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001678 RID: 5752 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001678")] public ParticleSystem PS_Body; // Token: 0x04001679 RID: 5753 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001679")] public ParticleSystem PS_Death; // Token: 0x0400167A RID: 5754 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400167A")] public ParticleSystem PS_FloorFire; // Token: 0x0400167B RID: 5755 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400167B")] public ParticleSystem PS_HandChargeL; // Token: 0x0400167C RID: 5756 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400167C")] public ParticleSystem PS_HandChargeR; // Token: 0x0400167D RID: 5757 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400167D")] public ParticleSystem PS_Yell; // Token: 0x0400167E RID: 5758 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400167E")] public ParticleSystem PS_DeathSmoke; // Token: 0x0400167F RID: 5759 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400167F")] public ParticleSystem PS_Debut01; // Token: 0x04001680 RID: 5760 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001680")] public ParticleSystem PS_Debut02; // Token: 0x04001681 RID: 5761 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001681")] protected Material[] g_MatChar; // Token: 0x04001682 RID: 5762 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001682")] protected float g_fMatDamage; // Token: 0x04001683 RID: 5763 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4001683")] protected float g_fMatDeath = 1f; // Token: 0x04001684 RID: 5764 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001684")] protected Color g_CCharGlow; // Token: 0x04001685 RID: 5765 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001685")] public BoxCollider[] MoveDirection; // Token: 0x04001686 RID: 5766 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001686")] public BoxCollider[] JumpPoint; // Token: 0x04001687 RID: 5767 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001687")] public Transform[] DamageObjectRoot; // Token: 0x04001688 RID: 5768 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001688")] protected GameObject[] g_DamageBefore; // Token: 0x04001689 RID: 5769 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001689")] protected GameObject[] g_DamageAfter; // Token: 0x0400168A RID: 5770 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400168A")] protected DamagedObjectFloor_BossBig03[] g_DamageObject; // Token: 0x0400168B RID: 5771 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400168B")] public DamageObject02[] DamageCrystal; // Token: 0x0400168C RID: 5772 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400168C")] public Transform PosDamageObject; // Token: 0x0400168D RID: 5773 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400168D")] public Transform PosAttackDamageObject; // Token: 0x0400168E RID: 5774 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400168E")] public Transform PosHandL; // Token: 0x0400168F RID: 5775 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400168F")] public Transform PosHandR; // Token: 0x04001690 RID: 5776 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001690")] public Transform PosTrunBackShake; // Token: 0x04001691 RID: 5777 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001691")] public Transform PosAttack03Shot; // Token: 0x04001692 RID: 5778 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001692")] public Transform PosFloorExp01; // Token: 0x04001693 RID: 5779 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001693")] public Transform PosFloorExp02; // Token: 0x04001694 RID: 5780 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001694")] public GameObject Eff_MoveHandShake; // Token: 0x04001695 RID: 5781 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001695")] public GameObject Eff_TrunBackJump; // Token: 0x04001696 RID: 5782 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001696")] public GameObject Eff_TrunBackShake; // Token: 0x04001697 RID: 5783 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001697")] public GameObject Eff_Jump; // Token: 0x04001698 RID: 5784 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001698")] public GameObject Eff_Land; // Token: 0x04001699 RID: 5785 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001699")] public GameObject Eff_Attack02Floor; // Token: 0x0400169A RID: 5786 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400169A")] public GameObject Eff_Attack03Shot; // Token: 0x0400169B RID: 5787 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400169B")] public GameObject Eff_Attack03Bullet; // Token: 0x0400169C RID: 5788 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400169C")] public GameObject Eff_Attack03BulletCollision; // Token: 0x0400169D RID: 5789 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400169D")] public GameObject Eff_Attack03BulletCollisionWall; // Token: 0x0400169E RID: 5790 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400169E")] public GameObject Eff_Attack04Floor; // Token: 0x0400169F RID: 5791 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400169F")] public GameObject Eff_FloorExpReady; // Token: 0x040016A0 RID: 5792 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40016A0")] public GameObject Eff_FloorExp; // Token: 0x040016A1 RID: 5793 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40016A1")] public GameObject Eff_Attack0101; // Token: 0x040016A2 RID: 5794 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40016A2")] public GameObject Eff_Attack0102; // Token: 0x040016A3 RID: 5795 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40016A3")] public GameObject Eff_Attack02; // Token: 0x040016A4 RID: 5796 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40016A4")] public GameObject Eff_Attack03; // Token: 0x040016A5 RID: 5797 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x40016A5")] public GameObject Eff_Attack04; // Token: 0x040016A6 RID: 5798 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40016A6")] public GameObject Eff_Attack05; // Token: 0x040016A7 RID: 5799 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x40016A7")] public GameObject Eff_FloorFire; // Token: 0x040016A8 RID: 5800 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40016A8")] public GameObject Eff_FloorFireBig; // Token: 0x040016A9 RID: 5801 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40016A9")] public GameObject Eff_FloorFireCollision; // Token: 0x040016AA RID: 5802 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40016AA")] protected EffectPool g_EffMoveHandShake; // Token: 0x040016AB RID: 5803 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40016AB")] protected EffectPool g_EffTrunBackJump; // Token: 0x040016AC RID: 5804 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40016AC")] protected EffectPool g_EffTrunBackShake; // Token: 0x040016AD RID: 5805 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40016AD")] protected EffectPool g_EffJump; // Token: 0x040016AE RID: 5806 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40016AE")] protected EffectPool g_EffLand; // Token: 0x040016AF RID: 5807 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40016AF")] protected EffectPool g_EffAttack02Floor; // Token: 0x040016B0 RID: 5808 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40016B0")] protected EffectPool g_EffAttack03Shot; // Token: 0x040016B1 RID: 5809 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40016B1")] protected EffectPool g_EffAttack03Bullet; // Token: 0x040016B2 RID: 5810 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40016B2")] protected EffectPool g_EffAttack03BulletCollision; // Token: 0x040016B3 RID: 5811 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40016B3")] protected EffectPool g_EffAttack03BulletCollisionWall; // Token: 0x040016B4 RID: 5812 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40016B4")] protected EffectPool g_EffAttack04Floor; // Token: 0x040016B5 RID: 5813 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40016B5")] protected EffectPool g_EffFloorExpReady; // Token: 0x040016B6 RID: 5814 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40016B6")] protected EffectPool g_EffFloorExp; // Token: 0x040016B7 RID: 5815 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40016B7")] protected EffectPool g_EffAttack0101; // Token: 0x040016B8 RID: 5816 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40016B8")] protected EffectPool g_EffAttack0102; // Token: 0x040016B9 RID: 5817 [FieldOffset(Offset = "0x258")] [Token(Token = "0x40016B9")] protected EffectPool g_EffAttack02; // Token: 0x040016BA RID: 5818 [FieldOffset(Offset = "0x260")] [Token(Token = "0x40016BA")] protected EffectPool g_EffAttack03; // Token: 0x040016BB RID: 5819 [FieldOffset(Offset = "0x268")] [Token(Token = "0x40016BB")] protected EffectPool g_EffAttack04; // Token: 0x040016BC RID: 5820 [FieldOffset(Offset = "0x270")] [Token(Token = "0x40016BC")] protected EffectPool g_EffAttack05; // Token: 0x040016BD RID: 5821 [FieldOffset(Offset = "0x278")] [Token(Token = "0x40016BD")] protected EffectPool g_EffFloorFire; // Token: 0x040016BE RID: 5822 [FieldOffset(Offset = "0x280")] [Token(Token = "0x40016BE")] protected EffectPool g_EffFloorFireBig; // Token: 0x040016BF RID: 5823 [FieldOffset(Offset = "0x288")] [Token(Token = "0x40016BF")] protected EffectPool g_EffFloorFireCollision; // Token: 0x040016C0 RID: 5824 [FieldOffset(Offset = "0x290")] [Token(Token = "0x40016C0")] public GameObject SE_Debut; // Token: 0x040016C1 RID: 5825 [FieldOffset(Offset = "0x298")] [Token(Token = "0x40016C1")] public GameObject SE_DebutLoop; // Token: 0x040016C2 RID: 5826 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x40016C2")] public GameObject SE_DebutExplosion; // Token: 0x040016C3 RID: 5827 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x40016C3")] public GameObject SE_Destroy; // Token: 0x040016C4 RID: 5828 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x40016C4")] public GameObject SE_DeathImpact; // Token: 0x040016C5 RID: 5829 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x40016C5")] public GameObject SE_YellDebut; // Token: 0x040016C6 RID: 5830 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x40016C6")] public GameObject SE_YellDeath; // Token: 0x040016C7 RID: 5831 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x40016C7")] public GameObject SE_YellDamage; // Token: 0x040016C8 RID: 5832 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x40016C8")] public GameObject SE_YellDamageFly; // Token: 0x040016C9 RID: 5833 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x40016C9")] public GameObject SE_YellAttack; // Token: 0x040016CA RID: 5834 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x40016CA")] public GameObject SE_Footstep; // Token: 0x040016CB RID: 5835 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x40016CB")] public GameObject SE_Swing; // Token: 0x040016CC RID: 5836 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x40016CC")] public GameObject SE_Impact; // Token: 0x040016CD RID: 5837 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x40016CD")] public GameObject SE_Chain; // Token: 0x040016CE RID: 5838 [FieldOffset(Offset = "0x300")] [Token(Token = "0x40016CE")] public GameObject SE_Charge; // Token: 0x040016CF RID: 5839 [FieldOffset(Offset = "0x308")] [Token(Token = "0x40016CF")] public GameObject SE_Attack03StartUp; // Token: 0x040016D0 RID: 5840 [FieldOffset(Offset = "0x310")] [Token(Token = "0x40016D0")] public GameObject SE_Jump; // Token: 0x040016D1 RID: 5841 [FieldOffset(Offset = "0x318")] [Token(Token = "0x40016D1")] protected SoundEffect g_SEDebut; // Token: 0x040016D2 RID: 5842 [FieldOffset(Offset = "0x320")] [Token(Token = "0x40016D2")] protected SoundEffect g_SEDebutLoop; // Token: 0x040016D3 RID: 5843 [FieldOffset(Offset = "0x328")] [Token(Token = "0x40016D3")] protected SoundEffect g_SEDebutExplosion; // Token: 0x040016D4 RID: 5844 [FieldOffset(Offset = "0x330")] [Token(Token = "0x40016D4")] protected SoundEffect g_SEDestroy; // Token: 0x040016D5 RID: 5845 [FieldOffset(Offset = "0x338")] [Token(Token = "0x40016D5")] protected SoundEffect g_SEDeathImpact; // Token: 0x040016D6 RID: 5846 [FieldOffset(Offset = "0x340")] [Token(Token = "0x40016D6")] protected SoundEffect g_SEYellDebut; // Token: 0x040016D7 RID: 5847 [FieldOffset(Offset = "0x348")] [Token(Token = "0x40016D7")] protected SoundEffect g_SEYellDeath; // Token: 0x040016D8 RID: 5848 [FieldOffset(Offset = "0x350")] [Token(Token = "0x40016D8")] protected SoundEffect g_SEYellDamage; // Token: 0x040016D9 RID: 5849 [FieldOffset(Offset = "0x358")] [Token(Token = "0x40016D9")] protected SoundEffect g_SEYellDamageFly; // Token: 0x040016DA RID: 5850 [FieldOffset(Offset = "0x360")] [Token(Token = "0x40016DA")] protected SoundEffect g_SEYellAttack; // Token: 0x040016DB RID: 5851 [FieldOffset(Offset = "0x368")] [Token(Token = "0x40016DB")] protected SoundEffect g_SEFootstep; // Token: 0x040016DC RID: 5852 [FieldOffset(Offset = "0x370")] [Token(Token = "0x40016DC")] protected SoundEffect g_SESwing; // Token: 0x040016DD RID: 5853 [FieldOffset(Offset = "0x378")] [Token(Token = "0x40016DD")] protected SoundEffect g_SEImpact; // Token: 0x040016DE RID: 5854 [FieldOffset(Offset = "0x380")] [Token(Token = "0x40016DE")] protected SoundEffect g_SEChain; // Token: 0x040016DF RID: 5855 [FieldOffset(Offset = "0x388")] [Token(Token = "0x40016DF")] protected SoundEffect g_SECharge; // Token: 0x040016E0 RID: 5856 [FieldOffset(Offset = "0x390")] [Token(Token = "0x40016E0")] protected SoundEffect g_SEAttack03StartUp; // Token: 0x040016E1 RID: 5857 [FieldOffset(Offset = "0x398")] [Token(Token = "0x40016E1")] protected SoundEffect g_SEJump; // Token: 0x040016E2 RID: 5858 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x40016E2")] public GameObject SEP_FloorFireCollision; // Token: 0x040016E3 RID: 5859 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x40016E3")] public GameObject SEP_Attack03Explosion; // Token: 0x040016E4 RID: 5860 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x40016E4")] public GameObject SEP_Attack03ExplosionReady; // Token: 0x040016E5 RID: 5861 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x40016E5")] protected SoundEffectPool g_SEPFloorFireCollision; // Token: 0x040016E6 RID: 5862 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x40016E6")] protected SoundEffectPool g_SEPAttack03Explosion; // Token: 0x040016E7 RID: 5863 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x40016E7")] protected SoundEffectPool g_SEPAttack03ExplosionReady; // Token: 0x040016E8 RID: 5864 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x40016E8")] public AttackData AD_FloorFire; // Token: 0x040016E9 RID: 5865 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x40016E9")] public AttackData AD_Attack05; // Token: 0x040016EA RID: 5866 [Token(Token = "0x40016EA")] protected const int g_iFloorFireNum = 30; // Token: 0x040016EB RID: 5867 [Token(Token = "0x40016EB")] protected const float g_fFloorFireTime = 4.5f; // Token: 0x040016EC RID: 5868 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x40016EC")] protected bool[] g_bFloorFireCollider; // Token: 0x040016ED RID: 5869 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x40016ED")] protected Vector3[] g_v3FloorFireColliderPos; // Token: 0x040016EE RID: 5870 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x40016EE")] protected float[] g_fFloorFireColliderRadius; // Token: 0x040016EF RID: 5871 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x40016EF")] protected float[] g_fFloorFireColliderTime; // Token: 0x040016F0 RID: 5872 [FieldOffset(Offset = "0x400")] [Token(Token = "0x40016F0")] protected int g_iFloorFireColliderCal; // Token: 0x040016F1 RID: 5873 [Token(Token = "0x40016F1")] protected const float g_fFloorFireColliderFrequency = 0.3f; // Token: 0x040016F2 RID: 5874 [FieldOffset(Offset = "0x404")] [Token(Token = "0x40016F2")] protected float g_fFloorFireColliderFrequencyVal; // Token: 0x040016F3 RID: 5875 [Token(Token = "0x40016F3")] protected const int g_iFloorFireBigNum = 3; // Token: 0x040016F4 RID: 5876 [FieldOffset(Offset = "0x408")] [Token(Token = "0x40016F4")] protected bool[] g_bFloorFireBigCollider; // Token: 0x040016F5 RID: 5877 [FieldOffset(Offset = "0x410")] [Token(Token = "0x40016F5")] protected Vector3[] g_v3FloorFireBigColliderPos; // Token: 0x040016F6 RID: 5878 [FieldOffset(Offset = "0x418")] [Token(Token = "0x40016F6")] protected float[] g_fFloorFireBigColliderTime; // Token: 0x040016F7 RID: 5879 [FieldOffset(Offset = "0x420")] [Token(Token = "0x40016F7")] protected int g_iFloorFireBigColliderCal; // Token: 0x040016F8 RID: 5880 [FieldOffset(Offset = "0x424")] [Token(Token = "0x40016F8")] protected bool g_bFloorExpReady; // Token: 0x040016F9 RID: 5881 [Token(Token = "0x40016F9")] protected const int g_iFloorExpNum = 9; // Token: 0x040016FA RID: 5882 [FieldOffset(Offset = "0x428")] [Token(Token = "0x40016FA")] protected int g_iFloorExpReadyCal; // Token: 0x040016FB RID: 5883 [Token(Token = "0x40016FB")] protected const float g_fFloorExpReadyFrequency = 0.3f; // Token: 0x040016FC RID: 5884 [FieldOffset(Offset = "0x42C")] [Token(Token = "0x40016FC")] protected float g_fFloorExpReadyFrequencyVal; // Token: 0x040016FD RID: 5885 [FieldOffset(Offset = "0x430")] [Token(Token = "0x40016FD")] protected Vector3 g_v3FloorExpStartPos; // Token: 0x040016FE RID: 5886 [FieldOffset(Offset = "0x440")] [Token(Token = "0x40016FE")] protected bool[] g_bFloorExp; // Token: 0x040016FF RID: 5887 [Token(Token = "0x40016FF")] protected const float g_fFloorExpTime = 1.15f; // Token: 0x04001700 RID: 5888 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4001700")] protected float[] g_fFloorExpTimeVal; // Token: 0x04001701 RID: 5889 [FieldOffset(Offset = "0x450")] [Token(Token = "0x4001701")] protected Vector3[] g_v3FloorExpPos; // Token: 0x04001702 RID: 5890 [FieldOffset(Offset = "0x458")] [Token(Token = "0x4001702")] protected int g_iAttack05FlyNum = (int)((ulong)3L); // Token: 0x04001703 RID: 5891 [FieldOffset(Offset = "0x45C")] [Token(Token = "0x4001703")] protected float g_fAttack05Fly; // Token: 0x04001704 RID: 5892 [FieldOffset(Offset = "0x460")] [Token(Token = "0x4001704")] protected bool g_bDebut; // Token: 0x04001705 RID: 5893 [FieldOffset(Offset = "0x461")] [Token(Token = "0x4001705")] protected bool g_bDead; // Token: 0x04001706 RID: 5894 [FieldOffset(Offset = "0x462")] [Token(Token = "0x4001706")] protected bool g_bDeathBefore; }