using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E9 RID: 233 [Token(Token = "0x20000E9")] public class SealGhost02_BR_EffectPlay : SealGhost02EffectPlay { // Token: 0x06000B7D RID: 2941 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B7D")] [Address(RVA = "0x1789FC0", Offset = "0x1788FC0", VA = "0x181789FC0", Slot = "4")] public override void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B7E RID: 2942 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B7E")] [Address(RVA = "0x178A280", Offset = "0x1789280", VA = "0x18178A280", Slot = "5")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B7F RID: 2943 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B7F")] [Address(RVA = "0x17891A0", Offset = "0x17881A0", VA = "0x1817891A0", Slot = "6")] public override void CreateEnemy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B80 RID: 2944 RVA: 0x0001A42C File Offset: 0x0001862C [Token(Token = "0x6000B80")] [Address(RVA = "0x17894F0", Offset = "0x17884F0", VA = "0x1817894F0", Slot = "7")] public override void DamageFly() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_SECharge.Stop(); this.g_EffHide.StopAll(3f); this.g_EffAppear01.StopAll(3f); this.PS_Body.Play(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { sc[num].enabled = true; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { cc[num].enabled = true; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { bc[num].enabled = true; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } this.g_CCC.SetEnable(true); this.g_bIsHide = false; } // Token: 0x06000B81 RID: 2945 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B81")] [Address(RVA = "0x1788660", Offset = "0x1787660", VA = "0x181788660", Slot = "8")] public override void AniLandShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B82 RID: 2946 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B82")] [Address(RVA = "0x1788CB0", Offset = "0x1787CB0", VA = "0x181788CB0", Slot = "9")] public override void BR_PlayEffAttack02_Jump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B83 RID: 2947 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B83")] [Address(RVA = "0x1788EA0", Offset = "0x1787EA0", VA = "0x181788EA0", Slot = "10")] public override void BR_PlayEffHideStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B84 RID: 2948 RVA: 0x0001A55C File Offset: 0x0001875C [Token(Token = "0x6000B84")] [Address(RVA = "0x1788FA0", Offset = "0x1787FA0", VA = "0x181788FA0", Slot = "11")] public override void BR_PlayEffHiding() { this.PS_Body.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController g_CCC = this.g_CCC; int num6 = 0; g_CCC.SetEnable(num6 != 0); this.g_bIsHide = true; } // Token: 0x06000B85 RID: 2949 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B85")] [Address(RVA = "0x17887F0", Offset = "0x17877F0", VA = "0x1817887F0", Slot = "12")] public override void BR_PlayEffAppearStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B86 RID: 2950 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B86")] [Address(RVA = "0x17888F0", Offset = "0x17878F0", VA = "0x1817888F0", Slot = "13")] public override void BR_PlayEffAppear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B87 RID: 2951 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B87")] [Address(RVA = "0x1789B30", Offset = "0x1788B30", VA = "0x181789B30", Slot = "14")] public override Vector3 GetHideMovePosition() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B88 RID: 2952 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000B88")] [Address(RVA = "0x1789770", Offset = "0x1788770", VA = "0x181789770", Slot = "15")] public override Vector3 GetAppearDirection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000B89 RID: 2953 RVA: 0x0001A670 File Offset: 0x00018870 [Token(Token = "0x6000B89")] [Address(RVA = "0x1788640", Offset = "0x1787640", VA = "0x181788640")] public SealGhost02_BR_EffectPlay() { this.g_fMatDeath = 1f; this.g_iAttack05FlyNum = (int)((ulong)3L); base..ctor(); } // Token: 0x04001275 RID: 4725 [FieldOffset(Offset = "0x468")] [Token(Token = "0x4001275")] public GameObject Eff_Hide; // Token: 0x04001276 RID: 4726 [FieldOffset(Offset = "0x470")] [Token(Token = "0x4001276")] public GameObject Eff_Appear01; // Token: 0x04001277 RID: 4727 [FieldOffset(Offset = "0x478")] [Token(Token = "0x4001277")] public GameObject Eff_Appear02; // Token: 0x04001278 RID: 4728 [FieldOffset(Offset = "0x480")] [Token(Token = "0x4001278")] private EffectPool g_EffHide; // Token: 0x04001279 RID: 4729 [FieldOffset(Offset = "0x488")] [Token(Token = "0x4001279")] private EffectPool g_EffAppear01; // Token: 0x0400127A RID: 4730 [FieldOffset(Offset = "0x490")] [Token(Token = "0x400127A")] private EffectPool g_EffAppear02; // Token: 0x0400127B RID: 4731 [FieldOffset(Offset = "0x498")] [Token(Token = "0x400127B")] public GameObject SE_Hide; // Token: 0x0400127C RID: 4732 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x400127C")] private SoundEffect g_SEHide; // Token: 0x0400127D RID: 4733 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x400127D")] private bool g_bIsHide; }