using System; using Cpp2IlInjected; // Token: 0x02000206 RID: 518 [Token(Token = "0x2000206")] public class SetEnemyDeathEvent : EnemyEvent { // Token: 0x06001518 RID: 5400 RVA: 0x00030104 File Offset: 0x0002E304 [Token(Token = "0x6001518")] [Address(RVA = "0x1791EE0", Offset = "0x1790EE0", VA = "0x181791EE0", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); NPCManage[] enemy = this.Enemy; int num = 0; if (num < enemy.Length) { NPCManage npcmanage = enemy[num]; SceneEvent[] deathOpenEvent = this.DeathOpenEvent; npcmanage.DeathOpenEvent = deathOpenEvent; NPCManage npcmanage2 = this.Enemy[num]; SceneEvent[] deathReleaseEvent = this.DeathReleaseEvent; npcmanage2.DeathReleaseEvent = deathReleaseEvent; NPCManage[] enemy2 = this.Enemy; num++; } } // Token: 0x06001519 RID: 5401 RVA: 0x00030174 File Offset: 0x0002E374 [Token(Token = "0x6001519")] [Address(RVA = "0xC316B0", Offset = "0xC306B0", VA = "0x180C316B0")] public SetEnemyDeathEvent() { } // Token: 0x04002009 RID: 8201 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002009")] public SceneEvent[] DeathOpenEvent; // Token: 0x0400200A RID: 8202 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400200A")] public SceneEvent[] DeathReleaseEvent; }