using System; using Cpp2IlInjected; using MarsSDK; using UnityEngine; // Token: 0x0200023A RID: 570 [Token(Token = "0x200023A")] public class SoulPool { // Token: 0x060015EB RID: 5611 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60015EB")] [Address(RVA = "0x1462700", Offset = "0x1461700", VA = "0x181462700")] public SoulPool(string soulEffectName, Transform root, int size, float visibleTime = 60f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060015EC RID: 5612 RVA: 0x00031C0C File Offset: 0x0002FE0C [Token(Token = "0x60015EC")] [Address(RVA = "0x14625F0", Offset = "0x14615F0", VA = "0x1814625F0")] public void SetTimeScale(float timeScale) { if (this.soulProcessor == (ulong)0L) { Action action = delegate(Soul soul) { float num = timeScale; soul.UpdateTimeScale(num); }; this.soulProcessor = action; } GameObjectPoolLimited gameObjectPoolLimited = this.pooledSoulEffects; Action action2 = this.soulProcessor; gameObjectPoolLimited.ProcessActivePool(action2); } // Token: 0x060015ED RID: 5613 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60015ED")] [Address(RVA = "0x14623B0", Offset = "0x14613B0", VA = "0x1814623B0")] public Soul NewUse(Vector3 position, Quaternion rotation, bool playSoundOnCreated = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060015EE RID: 5614 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60015EE")] [Address(RVA = "0x14622B0", Offset = "0x14612B0", VA = "0x1814622B0")] public void GetBalance(float soulValue, ref float balanceValue) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400213E RID: 8510 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400213E")] private GameObjectPoolLimited pooledSoulEffects; // Token: 0x0400213F RID: 8511 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400213F")] private Action soulProcessor; // Token: 0x04002140 RID: 8512 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002140")] private float timeScale; // Token: 0x04002141 RID: 8513 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002141")] private float visibleTime; // Token: 0x04002142 RID: 8514 [Token(Token = "0x4002142")] private const float ALIVE_TIME_COEFF = 3f; }