using System; using Cpp2IlInjected; using MarsSDK; using UnityEngine; // Token: 0x0200001F RID: 31 [Token(Token = "0x200001F")] public class SoundEffectPool : IDisposable { // Token: 0x060000CE RID: 206 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000CE")] [Address(RVA = "0x1466810", Offset = "0x1465810", VA = "0x181466810")] public SoundEffectPool(string soundEffectName, string rootPath, Transform root, int size, bool affectTimeScale = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000CF RID: 207 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000CF")] [Address(RVA = "0x1466A50", Offset = "0x1465A50", VA = "0x181466A50")] public SoundEffectPool(GameObject soundEffectObj, Transform root, int size, bool affectTimeScale = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000D0 RID: 208 RVA: 0x0000448C File Offset: 0x0000268C [Token(Token = "0x60000D0")] [Address(RVA = "0x14667C0", Offset = "0x14657C0", VA = "0x1814667C0")] public void Update() { GameObjectPoolLimited gameObjectPoolLimited = this.pooledSoundEffects; Action action = this.soundEffectProcessor; gameObjectPoolLimited.ProcessActivePool(action); } // Token: 0x060000D1 RID: 209 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000D1")] [Address(RVA = "0x1466410", Offset = "0x1465410", VA = "0x181466410")] public void NewUse(Vector3 position, Quaternion rotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000D2 RID: 210 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000D2")] [Address(RVA = "0x1466510", Offset = "0x1465510", VA = "0x181466510")] public void NewUse(Vector3 position, Quaternion rotation, int clipIndex, float volume = 1f, float pitch = 1f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000D3 RID: 211 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60000D3")] [Address(RVA = "0x1466320", Offset = "0x1465320", VA = "0x181466320")] public SoundEffect GetNewSoundEffect(Vector3 position, Quaternion rotation) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060000D4 RID: 212 RVA: 0x000044B4 File Offset: 0x000026B4 [Token(Token = "0x60000D4")] [Address(RVA = "0x1466630", Offset = "0x1465630", VA = "0x181466630")] public void ProcessActiveAll(Action processor) { this.pooledSoundEffects.ProcessActivePool(processor); } // Token: 0x060000D5 RID: 213 RVA: 0x000044D4 File Offset: 0x000026D4 [Token(Token = "0x60000D5")] [Address(RVA = "0x14662D0", Offset = "0x14652D0", VA = "0x1814662D0", Slot = "4")] public void Dispose() { this.pooledSoundEffects.Dispose(); } // Token: 0x060000D6 RID: 214 RVA: 0x000044F4 File Offset: 0x000026F4 [Token(Token = "0x60000D6")] [Address(RVA = "0x1466690", Offset = "0x1465690", VA = "0x181466690")] private void RegisterSoundEffectProcessor() { /* An exception occurred when decompiling this method (060000D6) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void SoundEffectPool::RegisterSoundEffectProcessor() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:class [mscorlib]System.Action`1(var_0_0C, newobj:Action`1[exp:class [mscorlib]System.Action`1](Action`1::.ctor, ldloc:SoundEffectPool[exp:object](this), ldftn:native int(SoundEffectPool::b__10_0))); stfld:class [mscorlib]System.Action`1(SoundEffectPool::soundEffectProcessor, ldloc:SoundEffectPool(this), ldloc:class [mscorlib]System.Action`1(var_0_0C)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x0400012B RID: 299 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400012B")] private GameObjectPoolLimited pooledSoundEffects; // Token: 0x0400012C RID: 300 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400012C")] private Action soundEffectProcessor; }