using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200019C RID: 412 [Token(Token = "0x200019C")] public class Teleport : PassiveEvent { // Token: 0x0600138E RID: 5006 RVA: 0x0002C614 File Offset: 0x0002A814 [Token(Token = "0x600138E")] [Address(RVA = "0xF5B290", Offset = "0xF5A290", VA = "0x180F5B290", Slot = "4")] protected override void Start() { base..ctor(); Light lgtarget = this.LGTarget; bool defaultEnable = this.DefaultEnable; this.g_bEnable = defaultEnable; this.g_fLightIntensityVal = 1.5f; int num = 0; lgtarget.enabled = num != 0; GameObject se_Loop = this.SE_Loop; Transform transform = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Loop, transform); this.g_SELoop = soundEffectOfPrefabs; Game.BindStageTimeScale(this.g_SELoop); GameObject se_Start = this.SE_Start; Transform transform2 = base.transform; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Start, transform2); this.g_SEStart = soundEffectOfPrefabs2; Game.BindStageTimeScale(this.g_SEStart); GameObject se_Teleport = this.SE_Teleport; Transform transform3 = base.transform; SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_Teleport, transform3); this.g_SETeleport = soundEffectOfPrefabs3; Game.BindStageTimeScale(this.g_SETeleport); Transform target = this.Target; GameObject se_Target = this.SE_Target; Transform transform4 = target.transform; SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_Target, transform4); this.g_SETarget = soundEffectOfPrefabs4; Game.BindStageTimeScale(this.g_SETarget); BoxCollider component = base.GetComponent(); this.g_BC = component; if (!this.g_bEnable) { Light lg = this.LG; int num2 = 0; lg.enabled = num2 != 0; this.PS_MagicCircle.Stop(true); BoxCollider boxCollider = this.g_BC; int num3 = 0; boxCollider.enabled = num3 != 0; return; } this.g_SELoop.PlayRandom(1f, 1f); } // Token: 0x0600138F RID: 5007 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600138F")] [Address(RVA = "0xF5B4E0", Offset = "0xF5A4E0", VA = "0x180F5B4E0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001390 RID: 5008 RVA: 0x0002C778 File Offset: 0x0002A978 [Token(Token = "0x6001390")] [Address(RVA = "0xF5B120", Offset = "0xF5A120", VA = "0x180F5B120", Slot = "8")] public virtual void StartUp() { this.PS_Teleport.Play(true); SoundEffect soundEffect = this.g_SEStart; int num = 0; this.g_bStartUp = true; this.g_iLevel = num; this.g_fStartUpTimeVal = (float)num; this.g_bSEStart = true; soundEffect.PlayRandom(1f, 1f); SceneEvent[] startUpEvent = this.StartUpEvent; if (startUpEvent.Length != num && num < startUpEvent.Length) { SceneEvent sceneEvent = startUpEvent[num]; int num2 = 0; if (sceneEvent != num2) { this.StartUpEvent[num].OpenEvent(); } SceneEvent[] startUpEvent2 = this.StartUpEvent; num++; } } // Token: 0x06001391 RID: 5009 RVA: 0x0002C818 File Offset: 0x0002AA18 [Token(Token = "0x6001391")] [Address(RVA = "0xF5B000", Offset = "0xF5A000", VA = "0x180F5B000", Slot = "9")] public virtual void SetEnable(bool bEnable) { this.g_bEnable = bEnable; SoundEffect soundEffect = this.g_SELoop; if (!bEnable) { soundEffect.Stop(); Light lg = this.LG; int num = 0; lg.enabled = num != 0; this.PS_MagicCircle.Stop(true); BoxCollider boxCollider = this.g_BC; int num2 = 0; boxCollider.enabled = num2 != 0; return; } soundEffect.PlayRandom(1f, 1f); this.LG.enabled = true; this.PS_MagicCircle.Play(true); this.g_BC.enabled = true; } // Token: 0x06001392 RID: 5010 RVA: 0x0002C8A8 File Offset: 0x0002AAA8 [Token(Token = "0x6001392")] [Address(RVA = "0xF5AFC0", Offset = "0xF59FC0", VA = "0x180F5AFC0")] public void CancelTeleport() { this.PS_Teleport.Stop(true); this.g_bStartUp = false; this.g_bSEStart = false; } // Token: 0x06001393 RID: 5011 RVA: 0x0002C8D8 File Offset: 0x0002AAD8 [Token(Token = "0x6001393")] [Address(RVA = "0xF5B0D0", Offset = "0xF5A0D0", VA = "0x180F5B0D0", Slot = "7")] public override void SetTimeScale(float fScaleTime) { Common.SetEffectTimeScale(this.PS_MagicCircle, fScaleTime); Common.SetEffectTimeScale(this.PS_Teleport, fScaleTime); Common.SetEffectTimeScale(this.PS_Target, fScaleTime); } // Token: 0x06001394 RID: 5012 RVA: 0x0002C90C File Offset: 0x0002AB0C [Token(Token = "0x6001394")] [Address(RVA = "0xF5AFA0", Offset = "0xF59FA0", VA = "0x180F5AFA0")] public Teleport() { } // Token: 0x04001D7F RID: 7551 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001D7F")] public Transform Target; // Token: 0x04001D80 RID: 7552 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001D80")] public ParticleSystem PS_MagicCircle; // Token: 0x04001D81 RID: 7553 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001D81")] public ParticleSystem PS_Teleport; // Token: 0x04001D82 RID: 7554 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D82")] public ParticleSystem PS_Target; // Token: 0x04001D83 RID: 7555 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001D83")] public Light LG; // Token: 0x04001D84 RID: 7556 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001D84")] public Light LGTarget; // Token: 0x04001D85 RID: 7557 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001D85")] public GameObject SE_Loop; // Token: 0x04001D86 RID: 7558 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001D86")] public GameObject SE_Start; // Token: 0x04001D87 RID: 7559 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001D87")] public GameObject SE_Teleport; // Token: 0x04001D88 RID: 7560 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001D88")] public GameObject SE_Target; // Token: 0x04001D89 RID: 7561 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001D89")] public SceneEvent[] StartUpEvent; // Token: 0x04001D8A RID: 7562 [Token(Token = "0x4001D8A")] protected const float g_fLightIntensity = 1.5f; // Token: 0x04001D8B RID: 7563 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001D8B")] protected float g_fLightIntensityVal; // Token: 0x04001D8C RID: 7564 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4001D8C")] protected bool g_bStartUp; // Token: 0x04001D8D RID: 7565 [Token(Token = "0x4001D8D")] private const float g_fStartUpTime = 5f; // Token: 0x04001D8E RID: 7566 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001D8E")] protected float g_fStartUpTimeVal; // Token: 0x04001D8F RID: 7567 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001D8F")] protected float g_fLightIntensityAdd; // Token: 0x04001D90 RID: 7568 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001D90")] protected float g_fLGTargetIntensity; // Token: 0x04001D91 RID: 7569 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001D91")] protected SoundEffect g_SELoop; // Token: 0x04001D92 RID: 7570 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001D92")] protected SoundEffect g_SEStart; // Token: 0x04001D93 RID: 7571 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001D93")] protected SoundEffect g_SETeleport; // Token: 0x04001D94 RID: 7572 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001D94")] protected SoundEffect g_SETarget; // Token: 0x04001D95 RID: 7573 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001D95")] protected bool g_bSEStart; // Token: 0x04001D96 RID: 7574 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4001D96")] protected float g_fSEStartVolume; // Token: 0x04001D97 RID: 7575 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001D97")] protected float g_fSEStartPitch = 0.5f; // Token: 0x04001D98 RID: 7576 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x4001D98")] protected int g_iLevel; // Token: 0x04001D99 RID: 7577 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001D99")] protected BoxCollider g_BC; // Token: 0x04001D9A RID: 7578 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001D9A")] public bool DefaultEnable = true; // Token: 0x04001D9B RID: 7579 [FieldOffset(Offset = "0xC9")] [Token(Token = "0x4001D9B")] protected bool g_bEnable; }