using System; using Cpp2IlInjected; // Token: 0x02000252 RID: 594 [Token(Token = "0x2000252")] [Flags] public enum TimeEffectType { // Token: 0x040021D2 RID: 8658 [Token(Token = "0x40021D2")] LittleWitch = 1, // Token: 0x040021D3 RID: 8659 [Token(Token = "0x40021D3")] LittleWitchEffect = 2, // Token: 0x040021D4 RID: 8660 [Token(Token = "0x40021D4")] PassiveEvent = 4, // Token: 0x040021D5 RID: 8661 [Token(Token = "0x40021D5")] EnemyAndNpc = 8, // Token: 0x040021D6 RID: 8662 [Token(Token = "0x40021D6")] StageEffect = 16, // Token: 0x040021D7 RID: 8663 [Token(Token = "0x40021D7")] AttackableObject = 32, // Token: 0x040021D8 RID: 8664 [Token(Token = "0x40021D8")] Physics = 64, // Token: 0x040021D9 RID: 8665 [Token(Token = "0x40021D9")] PlayerTimeScale = 7, // Token: 0x040021DA RID: 8666 [Token(Token = "0x40021DA")] PlayerHitStop = 3, // Token: 0x040021DB RID: 8667 [Token(Token = "0x40021DB")] StageTimeScale = 120, // Token: 0x040021DC RID: 8668 [Token(Token = "0x40021DC")] StageHitStop = 8, // Token: 0x040021DD RID: 8669 [Token(Token = "0x40021DD")] All = 127 }