using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000385 RID: 901 [Token(Token = "0x2000385")] public class ToggleName : MonoBehaviour { // Token: 0x0600232A RID: 9002 RVA: 0x00054804 File Offset: 0x00052A04 [Token(Token = "0x600232A")] [Address(RVA = "0xF5F700", Offset = "0xF5E700", VA = "0x180F5F700")] private void Start() { int num = 0; this.nameEffectText[num].SetActive(true); num++; } // Token: 0x0600232B RID: 9003 RVA: 0x00054830 File Offset: 0x00052A30 [Token(Token = "0x600232B")] [Address(RVA = "0xF5F760", Offset = "0xF5E760", VA = "0x180F5F760")] public void ToggleChanged(bool isHide) { int num = 0; this.nameEffectText[num].SetActive(isHide); num++; } // Token: 0x0600232C RID: 9004 RVA: 0x0005485C File Offset: 0x00052A5C [Token(Token = "0x600232C")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public ToggleName() { } // Token: 0x04002C9D RID: 11421 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C9D")] public GameObject[] nameEffectText; }