using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000215 RID: 533 [Token(Token = "0x2000215")] public class Trap_BoxCollider : SceneEvent { // Token: 0x06001552 RID: 5458 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001552")] [Address(RVA = "0xF62780", Offset = "0xF61780", VA = "0x180F62780", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001553 RID: 5459 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001553")] [Address(RVA = "0xF62E20", Offset = "0xF61E20", VA = "0x180F62E20")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001554 RID: 5460 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001554")] [Address(RVA = "0xF62CA0", Offset = "0xF61CA0", VA = "0x180F62CA0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001555 RID: 5461 RVA: 0x00030778 File Offset: 0x0002E978 [Token(Token = "0x6001555")] [Address(RVA = "0xF62DE0", Offset = "0xF61DE0", VA = "0x180F62DE0", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); EffectPool effectPool = this.g_Effect; if (effectPool != 0) { effectPool.StopAll(3f); return; } } // Token: 0x06001556 RID: 5462 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001556")] [Address(RVA = "0xF61EA0", Offset = "0xF60EA0", VA = "0x180F61EA0", Slot = "13")] protected virtual void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001557 RID: 5463 RVA: 0x000307A4 File Offset: 0x0002E9A4 [Token(Token = "0x6001557")] [Address(RVA = "0xF59800", Offset = "0xF58800", VA = "0x180F59800")] public Trap_BoxCollider() { } // Token: 0x04002051 RID: 8273 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002051")] public GameObject TarpEffect; // Token: 0x04002052 RID: 8274 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002052")] public GameObject CollisionEffect; // Token: 0x04002053 RID: 8275 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002053")] protected EffectPool g_Effect; // Token: 0x04002054 RID: 8276 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002054")] protected EffectPool g_CollisionEffect; // Token: 0x04002055 RID: 8277 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002055")] public GameObject SECollisionObject; // Token: 0x04002056 RID: 8278 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002056")] public Light EffectLight; // Token: 0x04002057 RID: 8279 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002057")] private float g_fLightIntensity; // Token: 0x04002058 RID: 8280 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002058")] private float g_fLightRange; // Token: 0x04002059 RID: 8281 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002059")] public float fRange = 4f; // Token: 0x0400205A RID: 8282 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400205A")] protected AttackData g_AttackData; // Token: 0x0400205B RID: 8283 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400205B")] public float g_fAttackRate = 0.3f; // Token: 0x0400205C RID: 8284 [FieldOffset(Offset = "0x84")] [Token(Token = "0x400205C")] private float g_fAttackRateVal; // Token: 0x0400205D RID: 8285 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400205D")] protected SoundEffectPool g_SECollision; }