using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000219 RID: 537 [Token(Token = "0x2000219")] public class Trap_Lightning : SceneEvent { // Token: 0x06001564 RID: 5476 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001564")] [Address(RVA = "0xF652E0", Offset = "0xF642E0", VA = "0x180F652E0", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001565 RID: 5477 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001565")] [Address(RVA = "0xF65B80", Offset = "0xF64B80", VA = "0x180F65B80")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001566 RID: 5478 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001566")] [Address(RVA = "0xF65A50", Offset = "0xF64A50", VA = "0x180F65A50", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001567 RID: 5479 RVA: 0x0003087C File Offset: 0x0002EA7C [Token(Token = "0x6001567")] [Address(RVA = "0xF65B30", Offset = "0xF64B30", VA = "0x180F65B30", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); this.g_LightningLoop.StopAll(3f); this.g_LightningCharge.StopAll(3f); } // Token: 0x06001568 RID: 5480 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001568")] [Address(RVA = "0xF64930", Offset = "0xF63930", VA = "0x180F64930")] private void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001569 RID: 5481 RVA: 0x000308B8 File Offset: 0x0002EAB8 [Token(Token = "0x6001569")] [Address(RVA = "0xF65E10", Offset = "0xF64E10", VA = "0x180F65E10")] public Trap_Lightning() { } // Token: 0x04002079 RID: 8313 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002079")] public GameObject EffectLightningLoop; // Token: 0x0400207A RID: 8314 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400207A")] public GameObject EffectLightningCharge; // Token: 0x0400207B RID: 8315 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400207B")] public GameObject EffectLightningAttack; // Token: 0x0400207C RID: 8316 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400207C")] public GameObject EffectLightningCollision; // Token: 0x0400207D RID: 8317 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400207D")] public Light FashLight; // Token: 0x0400207E RID: 8318 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400207E")] private EffectPool g_LightningLoop; // Token: 0x0400207F RID: 8319 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400207F")] private EffectPool g_LightningCharge; // Token: 0x04002080 RID: 8320 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002080")] private EffectPool g_LightningAttack; // Token: 0x04002081 RID: 8321 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002081")] private EffectPool g_Collision; // Token: 0x04002082 RID: 8322 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002082")] public float Frequency = 10f; // Token: 0x04002083 RID: 8323 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4002083")] private float g_fFrequency; // Token: 0x04002084 RID: 8324 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002084")] private AttackData g_AD; // Token: 0x04002085 RID: 8325 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002085")] private bool g_bAttack; // Token: 0x04002086 RID: 8326 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002086")] private float g_fAttackTime = 4f; // Token: 0x04002087 RID: 8327 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002087")] private float g_fCloseTime; }