using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x020002C3 RID: 707 [Token(Token = "0x20002C3")] public class UIInputIcon : MonoBehaviour { // Token: 0x06001AA7 RID: 6823 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001AA7")] [Address(RVA = "0xE6A770", Offset = "0xE69770", VA = "0x180E6A770")] public void UpdateStyle(ControllerDevice device, string keyName) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001AA8 RID: 6824 RVA: 0x00041444 File Offset: 0x0003F644 [Token(Token = "0x6001AA8")] [Address(RVA = "0xE6A720", Offset = "0xE69720", VA = "0x180E6A720")] public void UpdateAnchoredPosition(Vector2 position) { Image image = this.icon; int num = 0; image.rectTransform.anchoredPosition = num; } // Token: 0x06001AA9 RID: 6825 RVA: 0x0004146C File Offset: 0x0003F66C [Token(Token = "0x6001AA9")] [Address(RVA = "0xE6A460", Offset = "0xE69460", VA = "0x180E6A460")] public void SetFont(GameFontPack fontPack) { Text text = this.label; Font regular = fontPack.regular; text.font = regular; } // Token: 0x06001AAA RID: 6826 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001AAA")] [Address(RVA = "0xE6A410", Offset = "0xE69410", VA = "0x180E6A410")] public float GetIconWidth() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001AAB RID: 6827 RVA: 0x00041494 File Offset: 0x0003F694 [Token(Token = "0x6001AAB")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public UIInputIcon() { } // Token: 0x06001AAC RID: 6828 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001AAC")] [Address(RVA = "0xE6A590", Offset = "0xE69590", VA = "0x180E6A590")] [CompilerGenerated] private void g__UpdateKeyboardStyle|2_0(string key) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001AAD RID: 6829 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001AAD")] [Address(RVA = "0xE6A490", Offset = "0xE69490", VA = "0x180E6A490")] [CompilerGenerated] private void g__UpdateGamepadStyle|2_1(string key) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040024DE RID: 9438 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40024DE")] [SerializeField] private Image icon; // Token: 0x040024DF RID: 9439 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40024DF")] [SerializeField] private Text label; }