using System; using System.Collections.Generic; using Cpp2IlInjected; using MarsSDK; using MEC; using UnityEngine; using UnityEngine.UI; // Token: 0x020002A7 RID: 679 [Token(Token = "0x20002A7")] public class UINewGameSetup : GameCanvasBase { // Token: 0x06001972 RID: 6514 RVA: 0x0003E3A0 File Offset: 0x0003C5A0 [Token(Token = "0x6001972")] [Address(RVA = "0xE7C6C0", Offset = "0xE7B6C0", VA = "0x180E7C6C0", Slot = "11")] public override void Init() { UINavigator navigator3; UIHandlerBase[] array5; UILabelHandler uilabelHandler6; for (;;) { UILabelHandler[] array = this.difficultyHandlers; int num = 0; UILabelHandler[] array2; if (num < array.Length) { array[num].index = num; UILabelHandler uilabelHandler = this.difficultyHandlers[num]; Action action = new Action(this.OnDifficultyHandlerSelected); uilabelHandler.onSelectedHandler = action; UILabelHandler uilabelHandler2 = this.difficultyHandlers[num]; Action action2 = new Action(this.OnDifficultyHandlerDeselected); uilabelHandler2.onDeselectedHandler = action2; array2 = this.difficultyHandlers; num++; } this.navigator.BindPointerEnterEvent(array2); UINavigator navigator = this.navigator; UILabelHandler[] array3 = this.difficultyHandlers; navigator.BindPointerExitEvent(array3); this.backHandler.index = (int)((ulong)4294967295L); UILabelHandler uilabelHandler3 = this.backHandler; Action action3 = new Action(this.OnBackHandlerSelected); uilabelHandler3.onSelectedHandler = action3; UILabelHandler uilabelHandler4 = this.backHandler; Action action4 = new Action(this.OnBackHandlerDeselected); uilabelHandler4.onDeselectedHandler = action4; UINavigator navigator2 = this.navigator; UIHandlerBase[] array4 = new UIHandlerBase[1]; UILabelHandler uilabelHandler5 = this.backHandler; if (uilabelHandler5 == 0 || array4 != 0) { array4[0] = uilabelHandler5; navigator2.BindPointerEnterEvent(array4); navigator3 = this.navigator; array5 = new UIHandlerBase[1]; uilabelHandler6 = this.backHandler; if (uilabelHandler6 == 0 || array5 != 0) { break; } } } array5[0] = uilabelHandler6; navigator3.BindPointerExitEvent(array5); } // Token: 0x06001973 RID: 6515 RVA: 0x0003E510 File Offset: 0x0003C710 [Token(Token = "0x6001973")] [Address(RVA = "0x523370", Offset = "0x522370", VA = "0x180523370")] public void BindNewGameHandler(Action newGameHandler) { /* An exception occurred when decompiling this method (06001973) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UINewGameSetup::BindNewGameHandler(System.Action`1) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stfld:class [mscorlib]System.Action`1(UINewGameSetup::newGameHandler, ldloc:UINewGameSetup(this), ldloc:class [mscorlib]System.Action`1(newGameHandler)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06001974 RID: 6516 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001974")] [Address(RVA = "0xE7BA70", Offset = "0xE7AA70", VA = "0x180E7BA70", Slot = "12")] protected override void Appear(Action completeHandler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001975 RID: 6517 RVA: 0x0003E524 File Offset: 0x0003C724 [Token(Token = "0x6001975")] [Address(RVA = "0x94CB50", Offset = "0x94BB50", VA = "0x18094CB50", Slot = "18")] public override void Move(Direction2D direction) { this.navigator.Move(direction); } // Token: 0x06001976 RID: 6518 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001976")] [Address(RVA = "0xE7D0E0", Offset = "0xE7C0E0", VA = "0x180E7D0E0")] private void OnDifficultyHandlerSelected(UIHandlerBase handler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001977 RID: 6519 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001977")] [Address(RVA = "0xE7D010", Offset = "0xE7C010", VA = "0x180E7D010")] private void OnDifficultyHandlerDeselected(UIHandlerBase handler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001978 RID: 6520 RVA: 0x0003E544 File Offset: 0x0003C744 [Token(Token = "0x6001978")] [Address(RVA = "0xE7CFA0", Offset = "0xE7BFA0", VA = "0x180E7CFA0")] private void OnBackHandlerSelected(UIHandlerBase handler) { this.backNavigationEffect.Appear(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x06001979 RID: 6521 RVA: 0x0003E568 File Offset: 0x0003C768 [Token(Token = "0x6001979")] [Address(RVA = "0x95C100", Offset = "0x95B100", VA = "0x18095C100")] private void OnBackHandlerDeselected(UIHandlerBase handler) { this.backNavigationEffect.Hide(); } // Token: 0x0600197A RID: 6522 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600197A")] [Address(RVA = "0xE7B9B0", Offset = "0xE7A9B0", VA = "0x180E7B9B0")] private void AppearTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600197B RID: 6523 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600197B")] [Address(RVA = "0xE7C610", Offset = "0xE7B610", VA = "0x180E7C610")] private void HideTip() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600197C RID: 6524 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600197C")] [Address(RVA = "0xE7D280", Offset = "0xE7C280", VA = "0x180E7D280")] private IEnumerator ProcessFading(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600197D RID: 6525 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600197D")] [Address(RVA = "0xE7D510", Offset = "0xE7C510", VA = "0x180E7D510")] private void UpdateTipAlpha(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600197E RID: 6526 RVA: 0x0003E588 File Offset: 0x0003C788 [Token(Token = "0x600197E")] [Address(RVA = "0xE7D360", Offset = "0xE7C360", VA = "0x180E7D360", Slot = "21")] public override void Submit() { if (this.navigator.currentHandler) { int index = this.navigator.currentHandler.index; base.Close(); int num = 0; Game.PlayCanvasSE(UICanvasSFX.Close); Action action = this.newGameHandler; if (action != 0) { action(num); } Game.PlayHandlerSE(UIHandlerSFX.GamePlay); int num2 = 0; this.ForceClose(num2); RectTransform rectTransform = this.submissionEffect.rectTransform; Vector2 anchoredPosition = this.navigator.currentHandler.rectTransform.anchoredPosition; rectTransform.anchoredPosition = anchoredPosition; this.submissionEffect.gameObject.SetActive(true); } } // Token: 0x0600197F RID: 6527 RVA: 0x0003E630 File Offset: 0x0003C830 [Token(Token = "0x600197F")] [Address(RVA = "0xE7CA90", Offset = "0xE7BA90", VA = "0x180E7CA90", Slot = "25")] public override void Localize(LocalizationData data) { string[] array; string text5; for (;;) { Text text = this.title; string text2 = data.systemText.GetText(7); text.text = text2; array = new string[4]; string text3 = data.systemText.GetText(8); if (text3 == 0 || text3 != 0) { array[0] = text3; string text4 = data.systemText.GetText(9); if (text4 == 0 || text4 != 0) { array[1] = text4; if ("適合想挑戰極限的玩家" == 0 || "適合想挑戰極限的玩家" != 0) { array[2] = "適合想挑戰極限的玩家"; text5 = data.systemText.GetText(1301); if (text5 == 0 || text5 != 0) { break; } } } } } array[3] = text5; this.tipText = array; UILabelHandler[] array2 = this.difficultyHandlers; GameTextData systemText = data.systemText; UILabelHandler uilabelHandler = array2[0]; string text6 = systemText.GetText(27); uilabelHandler.SetLabel(text6); UILabelHandler[] array3 = this.difficultyHandlers; GameTextData systemText2 = data.systemText; UILabelHandler uilabelHandler2 = array3[1]; string text7 = systemText2.GetText(28); uilabelHandler2.SetLabel(text7); UILabelHandler[] array4 = this.difficultyHandlers; GameTextData systemText3 = data.systemText; UILabelHandler uilabelHandler3 = array4[2]; string text8 = systemText3.GetText(29); uilabelHandler3.SetLabel(text8); UILabelHandler[] array5 = this.difficultyHandlers; GameTextData systemText4 = data.systemText; UILabelHandler uilabelHandler4 = array5[3]; string text9 = systemText4.GetText(1300); uilabelHandler4.SetLabel(text9); GameTextData systemText5 = data.systemText; UILabelHandler uilabelHandler5 = this.backHandler; string text10 = systemText5.GetText(12); uilabelHandler5.SetLabel(text10); GameFontPack fontPack = data.fontPack; Text text11 = this.title; Font medium = fontPack.medium; text11.font = medium; GameFontPack fontPack2 = data.fontPack; Text text12 = this.tip; Font regular = fontPack2.regular; text12.font = regular; UILabelHandler[] array6 = this.difficultyHandlers; int num = 0; int length = array6.Length; if (num < length) { GameFontPack fontPack3 = data.fontPack; Text label = array6[num].label; Font medium2 = fontPack3.medium; label.font = medium2; num++; } GameFontPack fontPack4 = data.fontPack; Text label2 = this.backHandler.label; Font medium3 = fontPack4.medium; label2.font = medium3; } // Token: 0x06001980 RID: 6528 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001980")] [Address(RVA = "0x29A960", Offset = "0x299960", VA = "0x18029A960")] private bool ShowHardButton() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001981 RID: 6529 RVA: 0x0003E884 File Offset: 0x0003CA84 [Token(Token = "0x6001981")] [Address(RVA = "0xE7D300", Offset = "0xE7C300", VA = "0x180E7D300")] private bool ShowBossRushButton() { return Game.Collection.gameCleared > 0; } // Token: 0x06001982 RID: 6530 RVA: 0x0003E8A8 File Offset: 0x0003CAA8 [Token(Token = "0x6001982")] [Address(RVA = "0x94D9C0", Offset = "0x94C9C0", VA = "0x18094D9C0")] public UINewGameSetup() { } // Token: 0x040023E6 RID: 9190 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40023E6")] [SerializeField] private Text title; // Token: 0x040023E7 RID: 9191 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40023E7")] [SerializeField] private Text tip; // Token: 0x040023E8 RID: 9192 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40023E8")] [SerializeField] private UILabelHandler[] difficultyHandlers; // Token: 0x040023E9 RID: 9193 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40023E9")] [SerializeField] private UILabelHandler backHandler; // Token: 0x040023EA RID: 9194 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40023EA")] [SerializeField] private UINavigationEffect difficultyNavigationEffect; // Token: 0x040023EB RID: 9195 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40023EB")] [SerializeField] private UINavigationEffect backNavigationEffect; // Token: 0x040023EC RID: 9196 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40023EC")] [SerializeField] private Image submissionEffect; // Token: 0x040023ED RID: 9197 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40023ED")] private CoroutineHandle tipProcessor; // Token: 0x040023EE RID: 9198 [FieldOffset(Offset = "0x94")] [Token(Token = "0x40023EE")] private float alpha; // Token: 0x040023EF RID: 9199 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40023EF")] private string[] tipText; // Token: 0x040023F0 RID: 9200 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40023F0")] private Action newGameHandler; // Token: 0x040023F1 RID: 9201 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40023F1")] private bool showHardeButton; // Token: 0x040023F2 RID: 9202 [FieldOffset(Offset = "0xA9")] [Token(Token = "0x40023F2")] private bool showBossRushButton; }