using System; using Cpp2IlInjected; using MarsSDK; using UnityEngine; using UnityEngine.UI; // Token: 0x02000281 RID: 641 [Token(Token = "0x2000281")] public class UISavePointMenu : GameCanvasBase { // Token: 0x060017CF RID: 6095 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60017CF")] [Address(RVA = "0x563EF0", Offset = "0x562EF0", VA = "0x180563EF0")] public void SetSavePointData(SavePoint data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060017D0 RID: 6096 RVA: 0x00036A08 File Offset: 0x00034C08 [Token(Token = "0x60017D0")] [Address(RVA = "0x94C4C0", Offset = "0x94B4C0", VA = "0x18094C4C0", Slot = "11")] public override void Init() { UILabelHandler[] array = this.handlers; int num = 0; if (num < array.Length) { array[num].index = num; UILabelHandler uilabelHandler = this.handlers[num]; Action action = new Action(this.OnHandlerSelected); uilabelHandler.onSelectedHandler = action; UILabelHandler uilabelHandler2 = this.handlers[num]; Action action2 = new Action(this.OnHandlerDeselected); uilabelHandler2.onDeselectedHandler = action2; UILabelHandler[] array2 = this.handlers; num++; } bool flag = Game.GameSave.basic.difficulty != GameDifficulty.BossRush; this.showUpgradeButton = flag; GameObject gameObject = this.handlers[0].gameObject; bool flag2 = this.showUpgradeButton; gameObject.SetActive(flag2); bool showTeleportMenu = Game.GameSave.basic.showTeleportMenu; this.showTeleportButton = showTeleportMenu; GameObject gameObject2 = this.handlers[2].gameObject; bool flag3 = this.showTeleportButton; gameObject2.SetActive(flag3); bool flag4 = this.ShowSkinButton(); this.showSkinButton = flag4; GameObject gameObject3 = this.handlers[3].gameObject; bool flag5 = this.showSkinButton; gameObject3.SetActive(flag5); this.UpdateHandlerNavigation(); UINavigator navigator = this.navigator; UILabelHandler[] array3 = this.handlers; navigator.BindPointerEnterEvent(array3); UINavigator navigator2 = this.navigator; UILabelHandler[] array4 = this.handlers; navigator2.BindPointerExitEvent(array4); } // Token: 0x060017D1 RID: 6097 RVA: 0x00036B80 File Offset: 0x00034D80 [Token(Token = "0x60017D1")] [Address(RVA = "0x94C390", Offset = "0x94B390", VA = "0x18094C390", Slot = "12")] protected override void Appear(Action completeHandler) { if (this.NeedUpdateNavigation()) { this.UpdateHandlerNavigation(); } GameDifficulty difficulty = Game.GameSave.basic.difficulty; UINavigator navigator = this.navigator; bool flag = difficulty != GameDifficulty.BossRush; this.showUpgradeButton = flag; UILabelHandler[] array = this.handlers; if (difficulty == GameDifficulty.BossRush) { } UILabelHandler uilabelHandler = array[0]; navigator.SetDefaultHandler(uilabelHandler); GameObject gameObject = this.submissionEffect.gameObject; int num = 0; gameObject.SetActive(num != 0); base.Appear(completeHandler); } // Token: 0x060017D2 RID: 6098 RVA: 0x00036C08 File Offset: 0x00034E08 [Token(Token = "0x60017D2")] [Address(RVA = "0x94CB70", Offset = "0x94BB70", VA = "0x18094CB70")] private bool NeedUpdateNavigation() { GameSaveBasicData basic = Game.GameSave.basic; UILabelHandler[] array = this.handlers; bool flag = basic.difficulty != GameDifficulty.BossRush; this.showUpgradeButton = flag; bool activeSelf = array[0].gameObject.activeSelf; if (flag != activeSelf) { GameObject gameObject = this.handlers[0].gameObject; bool flag2 = this.showUpgradeButton; gameObject.SetActive(flag2); } GameSaveBasicData basic2 = Game.GameSave.basic; UILabelHandler[] array2 = this.handlers; bool flag3 = basic2.showTeleportMenu; this.showTeleportButton = flag3; bool activeSelf2 = array2[2].gameObject.activeSelf; if (flag3 != activeSelf2) { GameObject gameObject2 = this.handlers[2].gameObject; bool flag4 = this.showTeleportButton; gameObject2.SetActive(flag4); } bool flag5 = this.ShowSkinButton(); flag3 = flag5; this.showSkinButton = flag5; bool activeSelf3 = this.handlers[3].gameObject.activeSelf; if (flag3 != activeSelf3) { GameObject gameObject3 = this.handlers[3].gameObject; bool flag6 = this.showSkinButton; gameObject3.SetActive(flag6); } return true; } // Token: 0x060017D3 RID: 6099 RVA: 0x00036D44 File Offset: 0x00034F44 [Token(Token = "0x60017D3")] [Address(RVA = "0x94CB50", Offset = "0x94BB50", VA = "0x18094CB50", Slot = "18")] public override void Move(Direction2D direction) { this.navigator.Move(direction); } // Token: 0x060017D4 RID: 6100 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60017D4")] [Address(RVA = "0x94D1B0", Offset = "0x94C1B0", VA = "0x18094D1B0", Slot = "21")] public override void Submit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060017D5 RID: 6101 RVA: 0x00036D64 File Offset: 0x00034F64 [Token(Token = "0x60017D5")] [Address(RVA = "0x94C880", Offset = "0x94B880", VA = "0x18094C880", Slot = "25")] public override void Localize(LocalizationData data) { Text text = this.title; string text2 = data.systemText.GetText(179); text.text = text2; UILabelHandler[] array = this.handlers; GameTextData systemText = data.systemText; UILabelHandler uilabelHandler = array[0]; string text3 = systemText.GetText(180); uilabelHandler.SetLabel(text3); UILabelHandler[] array2 = this.handlers; GameTextData systemText2 = data.systemText; UILabelHandler uilabelHandler2 = array2[1]; string text4 = systemText2.GetText(181); uilabelHandler2.SetLabel(text4); UILabelHandler[] array3 = this.handlers; GameTextData systemText3 = data.systemText; UILabelHandler uilabelHandler3 = array3[2]; string text5 = systemText3.GetText(178); uilabelHandler3.SetLabel(text5); UILabelHandler[] array4 = this.handlers; GameTextData systemText4 = data.systemText; UILabelHandler uilabelHandler4 = array4[3]; string text6 = systemText4.GetText(182); uilabelHandler4.SetLabel(text6); UILabelHandler[] array5 = this.handlers; GameTextData systemText5 = data.systemText; UILabelHandler uilabelHandler5 = array5[4]; string text7 = systemText5.GetText(183); uilabelHandler5.SetLabel(text7); GameFontPack fontPack = data.fontPack; Text text8 = this.title; Font medium = fontPack.medium; text8.font = medium; UILabelHandler[] array6 = this.handlers; int num = 0; int length = array6.Length; if (num < length) { GameFontPack fontPack2 = data.fontPack; UILabelHandler uilabelHandler6 = array6[num]; Font medium2 = fontPack2.medium; uilabelHandler6.SetFont(medium2); num++; } } // Token: 0x060017D6 RID: 6102 RVA: 0x00036EF0 File Offset: 0x000350F0 [Token(Token = "0x60017D6")] [Address(RVA = "0x94CE90", Offset = "0x94BE90", VA = "0x18094CE90")] private void OnHandlerSelected(UIHandlerBase handler) { UINavigationEffect uinavigationEffect = this.navigationEffect; Vector2 anchoredPosition = handler.rectTransform.anchoredPosition; uinavigationEffect.UpdatePos(anchoredPosition); UILabelHandler[] array = this.handlers; UINavigationEffect uinavigationEffect2 = this.navigationEffect; int index = handler.index; UILabelHandler uilabelHandler = array[index]; uinavigationEffect2.UpdateArrowPos(uilabelHandler); this.navigationEffect.Appear(); Game.PlayHandlerSE(UIHandlerSFX.Navigation); } // Token: 0x060017D7 RID: 6103 RVA: 0x00036F58 File Offset: 0x00035158 [Token(Token = "0x60017D7")] [Address(RVA = "0x94CE70", Offset = "0x94BE70", VA = "0x18094CE70")] private void OnHandlerDeselected(UIHandlerBase handler) { this.navigationEffect.Hide(); } // Token: 0x060017D8 RID: 6104 RVA: 0x00036F78 File Offset: 0x00035178 [Token(Token = "0x60017D8")] [Address(RVA = "0x94CF90", Offset = "0x94BF90", VA = "0x18094CF90")] private void PerformSubmitEffect() { RectTransform rectTransform = this.submissionEffect.rectTransform; Vector2 anchoredPosition = this.navigator.currentHandler.rectTransform.anchoredPosition; rectTransform.anchoredPosition = anchoredPosition; this.submissionEffect.gameObject.SetActive(true); } // Token: 0x060017D9 RID: 6105 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60017D9")] [Address(RVA = "0x94D7C0", Offset = "0x94C7C0", VA = "0x18094D7C0")] private void UpdateHandlerNavigation() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060017DA RID: 6106 RVA: 0x00036FC8 File Offset: 0x000351C8 [Token(Token = "0x60017DA")] [Address(RVA = "0x94D140", Offset = "0x94C140", VA = "0x18094D140")] private bool ShowUpgradeButton() { return Game.GameSave.basic.difficulty != GameDifficulty.BossRush; } // Token: 0x060017DB RID: 6107 RVA: 0x00036FF4 File Offset: 0x000351F4 [Token(Token = "0x60017DB")] [Address(RVA = "0x94D0D0", Offset = "0x94C0D0", VA = "0x18094D0D0")] private bool ShowTeleportButton() { return Game.GameSave.basic.showTeleportMenu; } // Token: 0x060017DC RID: 6108 RVA: 0x00037018 File Offset: 0x00035218 [Token(Token = "0x60017DC")] [Address(RVA = "0x94D020", Offset = "0x94C020", VA = "0x18094D020")] private bool ShowSkinButton() { return Game.GameSave.basic.difficulty != GameDifficulty.BossRush || Game.GameSave.flags.stageBRNobeta; } // Token: 0x060017DD RID: 6109 RVA: 0x00037054 File Offset: 0x00035254 [Token(Token = "0x60017DD")] [Address(RVA = "0x94D9C0", Offset = "0x94C9C0", VA = "0x18094D9C0")] public UISavePointMenu() { } // Token: 0x0400231D RID: 8989 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400231D")] [SerializeField] private Text title; // Token: 0x0400231E RID: 8990 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400231E")] [SerializeField] private GridLayoutGroup layoutGroup; // Token: 0x0400231F RID: 8991 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400231F")] [SerializeField] private UILabelHandler[] handlers; // Token: 0x04002320 RID: 8992 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002320")] [SerializeField] private UINavigationEffect navigationEffect; // Token: 0x04002321 RID: 8993 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002321")] [SerializeField] private Image submissionEffect; // Token: 0x04002322 RID: 8994 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002322")] private SavePoint currentSavePointData; // Token: 0x04002323 RID: 8995 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002323")] private bool showUpgradeButton; // Token: 0x04002324 RID: 8996 [FieldOffset(Offset = "0x89")] [Token(Token = "0x4002324")] private bool showTeleportButton; // Token: 0x04002325 RID: 8997 [FieldOffset(Offset = "0x8A")] [Token(Token = "0x4002325")] private bool showSkinButton; }