using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200056F RID: 1391 [Token(Token = "0x200056F")] public sealed class DepthOfFieldComponent : PostProcessingComponentRenderTexture { // Token: 0x1700034E RID: 846 // (get) Token: 0x06002FE5 RID: 12261 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700034E")] public override bool active { [Token(Token = "0x6002FE5")] [Address(RVA = "0x12FCA60", Offset = "0x12FBA60", VA = "0x1812FCA60", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002FE6 RID: 12262 RVA: 0x00068864 File Offset: 0x00066A64 [Token(Token = "0x6002FE6")] [Address(RVA = "0x367A80", Offset = "0x366A80", VA = "0x180367A80", Slot = "4")] public override DepthTextureMode GetCameraFlags() { return DepthTextureMode.Depth; } // Token: 0x06002FE7 RID: 12263 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FE7")] [Address(RVA = "0x12FBC70", Offset = "0x12FAC70", VA = "0x1812FBC70")] private float CalculateFocalLength() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FE8 RID: 12264 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FE8")] [Address(RVA = "0x12FBD10", Offset = "0x12FAD10", VA = "0x1812FBD10")] private float CalculateMaxCoCRadius(int screenHeight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FE9 RID: 12265 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FE9")] [Address(RVA = "0x12FBD90", Offset = "0x12FAD90", VA = "0x1812FBD90")] private bool CheckHistory(int width, int height) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FEA RID: 12266 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FEA")] [Address(RVA = "0x12FC9D0", Offset = "0x12FB9D0", VA = "0x1812FC9D0")] private RenderTextureFormat SelectFormat(RenderTextureFormat primary, RenderTextureFormat secondary) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FEB RID: 12267 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FEB")] [Address(RVA = "0x12FBF00", Offset = "0x12FAF00", VA = "0x1812FBF00")] public void Prepare(RenderTexture source, Material uberMaterial, bool antialiasCoC, Vector2 taaJitter, float taaBlending) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FEC RID: 12268 RVA: 0x00068874 File Offset: 0x00066A74 [Token(Token = "0x6002FEC")] [Address(RVA = "0x12FBE70", Offset = "0x12FAE70", VA = "0x1812FBE70", Slot = "7")] public override void OnDisable() { /* An exception occurred when decompiling this method (06002FEC) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void UnityEngine.PostProcessing.DepthOfFieldComponent::OnDisable() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_1E:; stfld:RenderTexture(DepthOfFieldComponent::m_CoCHistory, ldloc:DepthOfFieldComponent(this), conv.u8:uint64[exp:RenderTexture](ldc.i8:int64[exp:uint64](0))); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06002FED RID: 12269 RVA: 0x000688A8 File Offset: 0x00066AA8 [Token(Token = "0x6002FED")] [Address(RVA = "0x12FCA20", Offset = "0x12FBA20", VA = "0x1812FCA20")] public DepthOfFieldComponent() { } // Token: 0x0400383D RID: 14397 [Token(Token = "0x400383D")] private const string k_ShaderString = "Hidden/Post FX/Depth Of Field"; // Token: 0x0400383E RID: 14398 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400383E")] private RenderTexture m_CoCHistory; // Token: 0x0400383F RID: 14399 [Token(Token = "0x400383F")] private const float k_FilmHeight = 0.024f; // Token: 0x02000570 RID: 1392 [Token(Token = "0x2000570")] private static class Uniforms { // Token: 0x04003840 RID: 14400 [Token(Token = "0x4003840")] internal static readonly int _DepthOfFieldTex = Shader.PropertyToID("_DepthOfFieldTex"); // Token: 0x04003841 RID: 14401 [Token(Token = "0x4003841")] internal static readonly int _DepthOfFieldCoCTex = Shader.PropertyToID("_DepthOfFieldCoCTex"); // Token: 0x04003842 RID: 14402 [Token(Token = "0x4003842")] internal static readonly int _Distance = Shader.PropertyToID("_Distance"); // Token: 0x04003843 RID: 14403 [Token(Token = "0x4003843")] internal static readonly int _LensCoeff = Shader.PropertyToID("_LensCoeff"); // Token: 0x04003844 RID: 14404 [Token(Token = "0x4003844")] internal static readonly int _MaxCoC = Shader.PropertyToID("_MaxCoC"); // Token: 0x04003845 RID: 14405 [Token(Token = "0x4003845")] internal static readonly int _RcpMaxCoC = Shader.PropertyToID("_RcpMaxCoC"); // Token: 0x04003846 RID: 14406 [Token(Token = "0x4003846")] internal static readonly int _RcpAspect = Shader.PropertyToID("_RcpAspect"); // Token: 0x04003847 RID: 14407 [Token(Token = "0x4003847")] internal static readonly int _MainTex = Shader.PropertyToID("_MainTex"); // Token: 0x04003848 RID: 14408 [Token(Token = "0x4003848")] internal static readonly int _CoCTex = Shader.PropertyToID("_CoCTex"); // Token: 0x04003849 RID: 14409 [Token(Token = "0x4003849")] internal static readonly int _TaaParams = Shader.PropertyToID("_TaaParams"); // Token: 0x0400384A RID: 14410 [Token(Token = "0x400384A")] internal static readonly int _DepthOfFieldParams = Shader.PropertyToID("_DepthOfFieldParams"); } } }