using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x02000573 RID: 1395 [Token(Token = "0x2000573")] public sealed class EyeAdaptationComponent : PostProcessingComponentRenderTexture { // Token: 0x17000350 RID: 848 // (get) Token: 0x06002FF5 RID: 12277 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000350")] public override bool active { [Token(Token = "0x6002FF5")] [Address(RVA = "0xD0DDF0", Offset = "0xD0CDF0", VA = "0x180D0DDF0", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06002FF6 RID: 12278 RVA: 0x000689B0 File Offset: 0x00066BB0 [Token(Token = "0x6002FF6")] [Address(RVA = "0xD0CE60", Offset = "0xD0BE60", VA = "0x180D0CE60")] public void ResetHistory() { this.m_FirstFrame = true; } // Token: 0x06002FF7 RID: 12279 RVA: 0x000689C4 File Offset: 0x00066BC4 [Token(Token = "0x6002FF7")] [Address(RVA = "0xD0CE60", Offset = "0xD0BE60", VA = "0x180D0CE60", Slot = "6")] public override void OnEnable() { this.m_FirstFrame = true; } // Token: 0x06002FF8 RID: 12280 RVA: 0x000689D8 File Offset: 0x00066BD8 [Token(Token = "0x6002FF8")] [Address(RVA = "0xD0CD50", Offset = "0xD0BD50", VA = "0x180D0CD50", Slot = "7")] public override void OnDisable() { RenderTexture[] autoExposurePool = this.m_AutoExposurePool; int num = 0; int num2 = 0; int length = autoExposurePool.Length; if (num2 < length) { GraphicsUtils.Destroy(autoExposurePool[num]); num++; } ComputeBuffer histogramBuffer = this.m_HistogramBuffer; if (histogramBuffer != 0) { histogramBuffer.Dispose(); } this.m_HistogramBuffer = (ulong)0L; RenderTexture debugHistogram = this.m_DebugHistogram; int num3 = 0; if (debugHistogram != num3) { this.m_DebugHistogram.Release(); } this.m_DebugHistogram = (ulong)0L; throw new NullReferenceException(); } // Token: 0x06002FF9 RID: 12281 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FF9")] [Address(RVA = "0xD0CC20", Offset = "0xD0BC20", VA = "0x180D0CC20")] private Vector4 GetHistogramScaleOffsetRes() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FFA RID: 12282 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FFA")] [Address(RVA = "0xD0D030", Offset = "0xD0C030", VA = "0x180D0D030")] public Texture Prepare(RenderTexture source, Material uberMaterial) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FFB RID: 12283 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FFB")] [Address(RVA = "0xD0CE70", Offset = "0xD0BE70", VA = "0x180D0CE70")] public void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FFC RID: 12284 RVA: 0x00068A58 File Offset: 0x00066C58 [Token(Token = "0x6002FFC")] [Address(RVA = "0xD0DD80", Offset = "0xD0CD80", VA = "0x180D0DD80")] public EyeAdaptationComponent() { RenderTexture[] array = new RenderTexture[2]; this.m_AutoExposurePool = array; this.m_FirstFrame = true; base..ctor(); } // Token: 0x04003850 RID: 14416 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003850")] private ComputeShader m_EyeCompute; // Token: 0x04003851 RID: 14417 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003851")] private ComputeBuffer m_HistogramBuffer; // Token: 0x04003852 RID: 14418 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003852")] private readonly RenderTexture[] m_AutoExposurePool; // Token: 0x04003853 RID: 14419 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003853")] private int m_AutoExposurePingPing; // Token: 0x04003854 RID: 14420 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003854")] private RenderTexture m_CurrentAutoExposure; // Token: 0x04003855 RID: 14421 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003855")] private RenderTexture m_DebugHistogram; // Token: 0x04003856 RID: 14422 [Token(Token = "0x4003856")] private static uint[] s_EmptyHistogramBuffer; // Token: 0x04003857 RID: 14423 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003857")] private bool m_FirstFrame; // Token: 0x04003858 RID: 14424 [Token(Token = "0x4003858")] private const int k_HistogramBins = 64; // Token: 0x04003859 RID: 14425 [Token(Token = "0x4003859")] private const int k_HistogramThreadX = 16; // Token: 0x0400385A RID: 14426 [Token(Token = "0x400385A")] private const int k_HistogramThreadY = 16; // Token: 0x02000574 RID: 1396 [Token(Token = "0x2000574")] private static class Uniforms { // Token: 0x0400385B RID: 14427 [Token(Token = "0x400385B")] internal static readonly int _Params = Shader.PropertyToID("_Params"); // Token: 0x0400385C RID: 14428 [Token(Token = "0x400385C")] internal static readonly int _Speed = Shader.PropertyToID("_Speed"); // Token: 0x0400385D RID: 14429 [Token(Token = "0x400385D")] internal static readonly int _ScaleOffsetRes = Shader.PropertyToID("_ScaleOffsetRes"); // Token: 0x0400385E RID: 14430 [Token(Token = "0x400385E")] internal static readonly int _ExposureCompensation = Shader.PropertyToID("_ExposureCompensation"); // Token: 0x0400385F RID: 14431 [Token(Token = "0x400385F")] internal static readonly int _AutoExposure = Shader.PropertyToID("_AutoExposure"); // Token: 0x04003860 RID: 14432 [Token(Token = "0x4003860")] internal static readonly int _DebugWidth = Shader.PropertyToID("_DebugWidth"); } } }