using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x020005B0 RID: 1456 [Token(Token = "0x20005B0")] [Serializable] public class EyeAdaptationModel : PostProcessingModel { // Token: 0x1700037D RID: 893 // (get) Token: 0x06003088 RID: 12424 RVA: 0x000020D3 File Offset: 0x000002D3 // (set) Token: 0x06003089 RID: 12425 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700037D")] public EyeAdaptationModel.Settings settings { [Token(Token = "0x6003088")] [Address(RVA = "0xD0DEF0", Offset = "0xD0CEF0", VA = "0x180D0DEF0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } [Token(Token = "0x6003089")] [Address(RVA = "0xD0DF20", Offset = "0xD0CF20", VA = "0x180D0DF20")] set { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x0600308A RID: 12426 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600308A")] [Address(RVA = "0xD0DE60", Offset = "0xD0CE60", VA = "0x180D0DE60", Slot = "4")] public override void Reset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600308B RID: 12427 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600308B")] [Address(RVA = "0xD0DEA0", Offset = "0xD0CEA0", VA = "0x180D0DEA0")] public EyeAdaptationModel() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003971 RID: 14705 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003971")] [SerializeField] private EyeAdaptationModel.Settings m_Settings; // Token: 0x020005B1 RID: 1457 [Token(Token = "0x20005B1")] public enum EyeAdaptationType { // Token: 0x04003973 RID: 14707 [Token(Token = "0x4003973")] Progressive, // Token: 0x04003974 RID: 14708 [Token(Token = "0x4003974")] Fixed } // Token: 0x020005B2 RID: 1458 [Token(Token = "0x20005B2")] [Serializable] public struct Settings { // Token: 0x1700037E RID: 894 // (get) Token: 0x0600308C RID: 12428 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700037E")] public static EyeAdaptationModel.Settings defaultSettings { [Token(Token = "0x600308C")] [Address(RVA = "0x19BDBD0", Offset = "0x19BCBD0", VA = "0x1819BDBD0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x04003975 RID: 14709 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4003975")] [Range(1f, 99f)] [Tooltip("Filters the dark part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")] public float lowPercent; // Token: 0x04003976 RID: 14710 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4003976")] [Range(1f, 99f)] [Tooltip("Filters the bright part of the histogram when computing the average luminance to avoid very dark pixels from contributing to the auto exposure. Unit is in percent.")] public float highPercent; // Token: 0x04003977 RID: 14711 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4003977")] [Tooltip("Minimum average luminance to consider for auto exposure (in EV).")] public float minLuminance; // Token: 0x04003978 RID: 14712 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4003978")] [Tooltip("Maximum average luminance to consider for auto exposure (in EV).")] public float maxLuminance; // Token: 0x04003979 RID: 14713 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4003979")] [Min(0f)] [Tooltip("Exposure bias. Use this to offset the global exposure of the scene.")] public float keyValue; // Token: 0x0400397A RID: 14714 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400397A")] [Tooltip("Set this to true to let Unity handle the key value automatically based on average luminance.")] public bool dynamicKeyValue; // Token: 0x0400397B RID: 14715 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400397B")] [Tooltip("Use \"Progressive\" if you want the auto exposure to be animated. Use \"Fixed\" otherwise.")] public EyeAdaptationModel.EyeAdaptationType adaptationType; // Token: 0x0400397C RID: 14716 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400397C")] [Min(0f)] [Tooltip("Adaptation speed from a dark to a light environment.")] public float speedUp; // Token: 0x0400397D RID: 14717 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400397D")] [Min(0f)] [Tooltip("Adaptation speed from a light to a dark environment.")] public float speedDown; // Token: 0x0400397E RID: 14718 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400397E")] [Tooltip("Lower bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")] [Range(-16f, -1f)] public int logMin; // Token: 0x0400397F RID: 14719 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400397F")] [Range(1f, 16f)] [Tooltip("Upper bound for the brightness range of the generated histogram (in EV). The bigger the spread between min & max, the lower the precision will be.")] public int logMax; } } }