using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x0200055F RID: 1375 [Token(Token = "0x200055F")] public sealed class MinAttribute : PropertyAttribute { // Token: 0x06002FA3 RID: 12195 RVA: 0x00068324 File Offset: 0x00066524 [Token(Token = "0x6002FA3")] [Address(RVA = "0xC2F410", Offset = "0xC2E410", VA = "0x180C2F410")] public MinAttribute(float min) { this.min = min; } // Token: 0x040037EF RID: 14319 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40037EF")] public readonly float min; } }