using System; using Cpp2IlInjected; namespace UnityEngine.PostProcessing { // Token: 0x020005CA RID: 1482 [Token(Token = "0x20005CA")] public class PostProcessingContext { // Token: 0x1700038D RID: 909 // (get) Token: 0x060030CD RID: 12493 RVA: 0x000697C8 File Offset: 0x000679C8 // (set) Token: 0x060030CE RID: 12494 RVA: 0x000697DC File Offset: 0x000679DC [Token(Token = "0x1700038D")] public bool interrupted { [Token(Token = "0x60030CD")] [Address(RVA = "0x4920D0", Offset = "0x4910D0", VA = "0x1804920D0")] get; [Token(Token = "0x60030CE")] [Address(RVA = "0x36BDF0", Offset = "0x36ADF0", VA = "0x18036BDF0")] private set; } // Token: 0x060030CF RID: 12495 RVA: 0x000697F0 File Offset: 0x000679F0 [Token(Token = "0x60030CF")] [Address(RVA = "0x50F3F0", Offset = "0x50E3F0", VA = "0x18050F3F0")] public void Interrupt() { this.k__BackingField = true; } // Token: 0x060030D0 RID: 12496 RVA: 0x00069804 File Offset: 0x00067A04 [Token(Token = "0x60030D0")] [Address(RVA = "0xEBC350", Offset = "0xEBB350", VA = "0x180EBC350")] public PostProcessingContext Reset() { int num = 0; this.profile = num; this.camera = num; this.materialFactory = num; this.renderTextureFactory = num; this.k__BackingField = num != 0; return this; } // Token: 0x1700038E RID: 910 // (get) Token: 0x060030D1 RID: 12497 RVA: 0x00069838 File Offset: 0x00067A38 [Token(Token = "0x1700038E")] public bool isGBufferAvailable { [Token(Token = "0x60030D1")] [Address(RVA = "0xEBC3D0", Offset = "0xEBB3D0", VA = "0x180EBC3D0")] get { return this.camera.actualRenderingPath == RenderingPath.DeferredShading; } } // Token: 0x1700038F RID: 911 // (get) Token: 0x060030D2 RID: 12498 RVA: 0x0006985C File Offset: 0x00067A5C [Token(Token = "0x1700038F")] public bool isHdr { [Token(Token = "0x60030D2")] [Address(RVA = "0xEBC400", Offset = "0xEBB400", VA = "0x180EBC400")] get { return this.camera.allowHDR; } } // Token: 0x17000390 RID: 912 // (get) Token: 0x060030D3 RID: 12499 RVA: 0x0006987C File Offset: 0x00067A7C [Token(Token = "0x17000390")] public int width { [Token(Token = "0x60030D3")] [Address(RVA = "0xEBC460", Offset = "0xEBB460", VA = "0x180EBC460")] get { return this.camera.pixelWidth; } } // Token: 0x17000391 RID: 913 // (get) Token: 0x060030D4 RID: 12500 RVA: 0x0006989C File Offset: 0x00067A9C [Token(Token = "0x17000391")] public int height { [Token(Token = "0x60030D4")] [Address(RVA = "0xEBC3B0", Offset = "0xEBB3B0", VA = "0x180EBC3B0")] get { return this.camera.pixelHeight; } } // Token: 0x17000392 RID: 914 // (get) Token: 0x060030D5 RID: 12501 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000392")] public Rect viewport { [Token(Token = "0x60030D5")] [Address(RVA = "0xEBC420", Offset = "0xEBB420", VA = "0x180EBC420")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x060030D6 RID: 12502 RVA: 0x000698BC File Offset: 0x00067ABC [Token(Token = "0x60030D6")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public PostProcessingContext() { } // Token: 0x040039D1 RID: 14801 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40039D1")] public PostProcessingProfile profile; // Token: 0x040039D2 RID: 14802 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40039D2")] public Camera camera; // Token: 0x040039D3 RID: 14803 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40039D3")] public MaterialFactory materialFactory; // Token: 0x040039D4 RID: 14804 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40039D4")] public RenderTextureFactory renderTextureFactory; } }