using System; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.PostProcessing { // Token: 0x02000581 RID: 1409 [Token(Token = "0x2000581")] public sealed class ScreenSpaceReflectionComponent : PostProcessingComponentCommandBuffer { // Token: 0x06003029 RID: 12329 RVA: 0x00068F54 File Offset: 0x00067154 [Token(Token = "0x6003029")] [Address(RVA = "0x367A80", Offset = "0x366A80", VA = "0x180367A80", Slot = "4")] public override DepthTextureMode GetCameraFlags() { return DepthTextureMode.Depth; } // Token: 0x17000357 RID: 855 // (get) Token: 0x0600302A RID: 12330 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x17000357")] public override bool active { [Token(Token = "0x600302A")] [Address(RVA = "0x5177B0", Offset = "0x5167B0", VA = "0x1805177B0", Slot = "5")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x0600302B RID: 12331 RVA: 0x00068F64 File Offset: 0x00067164 [Token(Token = "0x600302B")] [Address(RVA = "0x5160A0", Offset = "0x5150A0", VA = "0x1805160A0", Slot = "6")] public override void OnEnable() { int[] reflectionTextures = this.m_ReflectionTextures; int num = Shader.PropertyToID("_ReflectionTexture0"); reflectionTextures[0] = num; int[] reflectionTextures2 = this.m_ReflectionTextures; int num2 = Shader.PropertyToID("_ReflectionTexture1"); reflectionTextures2[0] = num2; int[] reflectionTextures3 = this.m_ReflectionTextures; int num3 = Shader.PropertyToID("_ReflectionTexture2"); reflectionTextures3[1] = num3; int[] reflectionTextures4 = this.m_ReflectionTextures; int num4 = Shader.PropertyToID("_ReflectionTexture3"); reflectionTextures4[1] = num4; int[] reflectionTextures5 = this.m_ReflectionTextures; int num5 = Shader.PropertyToID("_ReflectionTexture4"); reflectionTextures5[2] = num5; } // Token: 0x0600302C RID: 12332 RVA: 0x00069008 File Offset: 0x00067208 [Token(Token = "0x600302C")] [Address(RVA = "0x516070", Offset = "0x515070", VA = "0x180516070", Slot = "11")] public override string GetName() { return "Screen Space Reflection"; } // Token: 0x0600302D RID: 12333 RVA: 0x0006901C File Offset: 0x0006721C [Token(Token = "0x600302D")] [Address(RVA = "0x516060", Offset = "0x515060", VA = "0x180516060", Slot = "10")] public override CameraEvent GetCameraEvent() { return CameraEvent.AfterFinalPass; } // Token: 0x0600302E RID: 12334 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600302E")] [Address(RVA = "0x516210", Offset = "0x515210", VA = "0x180516210", Slot = "12")] public override void PopulateCommandBuffer(CommandBuffer cb) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600302F RID: 12335 RVA: 0x0006902C File Offset: 0x0006722C [Token(Token = "0x600302F")] [Address(RVA = "0x517740", Offset = "0x516740", VA = "0x180517740")] public ScreenSpaceReflectionComponent() { int[] array = new int[5]; this.m_ReflectionTextures = array; base..ctor(); } // Token: 0x0400389F RID: 14495 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400389F")] private bool k_HighlightSuppression; // Token: 0x040038A0 RID: 14496 [FieldOffset(Offset = "0x21")] [Token(Token = "0x40038A0")] private bool k_TraceBehindObjects = true; // Token: 0x040038A1 RID: 14497 [FieldOffset(Offset = "0x22")] [Token(Token = "0x40038A1")] private bool k_TreatBackfaceHitAsMiss; // Token: 0x040038A2 RID: 14498 [FieldOffset(Offset = "0x23")] [Token(Token = "0x40038A2")] private bool k_BilateralUpsample = true; // Token: 0x040038A3 RID: 14499 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40038A3")] private readonly int[] m_ReflectionTextures; // Token: 0x02000582 RID: 1410 [Token(Token = "0x2000582")] private static class Uniforms { // Token: 0x040038A4 RID: 14500 [Token(Token = "0x40038A4")] internal static readonly int _RayStepSize = Shader.PropertyToID("_RayStepSize"); // Token: 0x040038A5 RID: 14501 [Token(Token = "0x40038A5")] internal static readonly int _AdditiveReflection = Shader.PropertyToID("_AdditiveReflection"); // Token: 0x040038A6 RID: 14502 [Token(Token = "0x40038A6")] internal static readonly int _BilateralUpsampling = Shader.PropertyToID("_BilateralUpsampling"); // Token: 0x040038A7 RID: 14503 [Token(Token = "0x40038A7")] internal static readonly int _TreatBackfaceHitAsMiss = Shader.PropertyToID("_TreatBackfaceHitAsMiss"); // Token: 0x040038A8 RID: 14504 [Token(Token = "0x40038A8")] internal static readonly int _AllowBackwardsRays = Shader.PropertyToID("_AllowBackwardsRays"); // Token: 0x040038A9 RID: 14505 [Token(Token = "0x40038A9")] internal static readonly int _TraceBehindObjects = Shader.PropertyToID("_TraceBehindObjects"); // Token: 0x040038AA RID: 14506 [Token(Token = "0x40038AA")] internal static readonly int _MaxSteps = Shader.PropertyToID("_MaxSteps"); // Token: 0x040038AB RID: 14507 [Token(Token = "0x40038AB")] internal static readonly int _FullResolutionFiltering = Shader.PropertyToID("_FullResolutionFiltering"); // Token: 0x040038AC RID: 14508 [Token(Token = "0x40038AC")] internal static readonly int _HalfResolution = Shader.PropertyToID("_HalfResolution"); // Token: 0x040038AD RID: 14509 [Token(Token = "0x40038AD")] internal static readonly int _HighlightSuppression = Shader.PropertyToID("_HighlightSuppression"); // Token: 0x040038AE RID: 14510 [Token(Token = "0x40038AE")] internal static readonly int _PixelsPerMeterAtOneMeter = Shader.PropertyToID("_PixelsPerMeterAtOneMeter"); // Token: 0x040038AF RID: 14511 [Token(Token = "0x40038AF")] internal static readonly int _ScreenEdgeFading = Shader.PropertyToID("_ScreenEdgeFading"); // Token: 0x040038B0 RID: 14512 [Token(Token = "0x40038B0")] internal static readonly int _ReflectionBlur = Shader.PropertyToID("_ReflectionBlur"); // Token: 0x040038B1 RID: 14513 [Token(Token = "0x40038B1")] internal static readonly int _MaxRayTraceDistance = Shader.PropertyToID("_MaxRayTraceDistance"); // Token: 0x040038B2 RID: 14514 [Token(Token = "0x40038B2")] internal static readonly int _FadeDistance = Shader.PropertyToID("_FadeDistance"); // Token: 0x040038B3 RID: 14515 [Token(Token = "0x40038B3")] internal static readonly int _LayerThickness = Shader.PropertyToID("_LayerThickness"); // Token: 0x040038B4 RID: 14516 [Token(Token = "0x40038B4")] internal static readonly int _SSRMultiplier = Shader.PropertyToID("_SSRMultiplier"); // Token: 0x040038B5 RID: 14517 [Token(Token = "0x40038B5")] internal static readonly int _FresnelFade = Shader.PropertyToID("_FresnelFade"); // Token: 0x040038B6 RID: 14518 [Token(Token = "0x40038B6")] internal static readonly int _FresnelFadePower = Shader.PropertyToID("_FresnelFadePower"); // Token: 0x040038B7 RID: 14519 [Token(Token = "0x40038B7")] internal static readonly int _ReflectionBufferSize = Shader.PropertyToID("_ReflectionBufferSize"); // Token: 0x040038B8 RID: 14520 [Token(Token = "0x40038B8")] internal static readonly int _ScreenSize = Shader.PropertyToID("_ScreenSize"); // Token: 0x040038B9 RID: 14521 [Token(Token = "0x40038B9")] internal static readonly int _InvScreenSize = Shader.PropertyToID("_InvScreenSize"); // Token: 0x040038BA RID: 14522 [Token(Token = "0x40038BA")] internal static readonly int _ProjInfo = Shader.PropertyToID("_ProjInfo"); // Token: 0x040038BB RID: 14523 [Token(Token = "0x40038BB")] internal static readonly int _CameraClipInfo = Shader.PropertyToID("_CameraClipInfo"); // Token: 0x040038BC RID: 14524 [Token(Token = "0x40038BC")] internal static readonly int _ProjectToPixelMatrix = Shader.PropertyToID("_ProjectToPixelMatrix"); // Token: 0x040038BD RID: 14525 [Token(Token = "0x40038BD")] internal static readonly int _WorldToCameraMatrix = Shader.PropertyToID("_WorldToCameraMatrix"); // Token: 0x040038BE RID: 14526 [Token(Token = "0x40038BE")] internal static readonly int _CameraToWorldMatrix = Shader.PropertyToID("_CameraToWorldMatrix"); // Token: 0x040038BF RID: 14527 [Token(Token = "0x40038BF")] internal static readonly int _Axis = Shader.PropertyToID("_Axis"); // Token: 0x040038C0 RID: 14528 [Token(Token = "0x40038C0")] internal static readonly int _CurrentMipLevel = Shader.PropertyToID("_CurrentMipLevel"); // Token: 0x040038C1 RID: 14529 [Token(Token = "0x40038C1")] internal static readonly int _NormalAndRoughnessTexture = Shader.PropertyToID("_NormalAndRoughnessTexture"); // Token: 0x040038C2 RID: 14530 [Token(Token = "0x40038C2")] internal static readonly int _HitPointTexture = Shader.PropertyToID("_HitPointTexture"); // Token: 0x040038C3 RID: 14531 [Token(Token = "0x40038C3")] internal static readonly int _BlurTexture = Shader.PropertyToID("_BlurTexture"); // Token: 0x040038C4 RID: 14532 [Token(Token = "0x40038C4")] internal static readonly int _FilteredReflections = Shader.PropertyToID("_FilteredReflections"); // Token: 0x040038C5 RID: 14533 [Token(Token = "0x40038C5")] internal static readonly int _FinalReflectionTexture = Shader.PropertyToID("_FinalReflectionTexture"); // Token: 0x040038C6 RID: 14534 [Token(Token = "0x40038C6")] internal static readonly int _TempTexture = Shader.PropertyToID("_TempTexture"); } // Token: 0x02000583 RID: 1411 [Token(Token = "0x2000583")] private enum PassIndex { // Token: 0x040038C8 RID: 14536 [Token(Token = "0x40038C8")] RayTraceStep, // Token: 0x040038C9 RID: 14537 [Token(Token = "0x40038C9")] CompositeFinal, // Token: 0x040038CA RID: 14538 [Token(Token = "0x40038CA")] Blur, // Token: 0x040038CB RID: 14539 [Token(Token = "0x40038CB")] CompositeSSR, // Token: 0x040038CC RID: 14540 [Token(Token = "0x40038CC")] MinMipGeneration, // Token: 0x040038CD RID: 14541 [Token(Token = "0x40038CD")] HitPointToReflections, // Token: 0x040038CE RID: 14542 [Token(Token = "0x40038CE")] BilateralKeyPack, // Token: 0x040038CF RID: 14543 [Token(Token = "0x40038CF")] BlitDepthAsCSZ, // Token: 0x040038D0 RID: 14544 [Token(Token = "0x40038D0")] PoissonBlur } } }