using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; using UnitySA.Utility; namespace UnitySA.Characters.FirstPerson { // Token: 0x0200062E RID: 1582 [Token(Token = "0x200062E")] [RequireComponent(typeof(CharacterController))] [RequireComponent(typeof(AudioSource))] public class FPCtrl : MonoBehaviour { // Token: 0x06003238 RID: 12856 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003238")] [Address(RVA = "0xD18D10", Offset = "0xD17D10", VA = "0x180D18D10")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003239 RID: 12857 RVA: 0x0006C574 File Offset: 0x0006A774 [Token(Token = "0x6003239")] [Address(RVA = "0xD191D0", Offset = "0xD181D0", VA = "0x180D191D0")] private void Update() { MLook mouseLook = this.m_MouseLook; Transform transform = base.transform; Transform transform2 = this.m_Camera.transform; mouseLook.LookRotation(transform, transform2); if (!this.m_Jump) { bool buttonDown = Input.GetButtonDown("Jump"); this.m_Jump = buttonDown; } int num = 0; if ((this.m_PreviouslyGrounded ? 1 : 0) == num && this.m_CharacterController.isGrounded) { IEnumerator enumerator = this.m_JumpBob.DoBobCycle(); Coroutine coroutine = base.StartCoroutine(enumerator); this.m_MoveDir.y = (float)num; this.m_Jumping = num != 0; } if (!this.m_CharacterController.isGrounded && (this.m_Jumping ? 1 : 0) == num && (this.m_PreviouslyGrounded ? 1 : 0) != num) { this.m_MoveDir.y = (float)num; } bool isGrounded = this.m_CharacterController.isGrounded; this.m_PreviouslyGrounded = isGrounded; } // Token: 0x0600323A RID: 12858 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600323A")] [Address(RVA = "0xD181F0", Offset = "0xD171F0", VA = "0x180D181F0")] private void FixedUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600323B RID: 12859 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600323B")] [Address(RVA = "0xD18B60", Offset = "0xD17B60", VA = "0x180D18B60")] private void ProgressStepCycle(float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600323C RID: 12860 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600323C")] [Address(RVA = "0xD18F60", Offset = "0xD17F60", VA = "0x180D18F60")] private void UpdateCameraPosition(float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600323D RID: 12861 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600323D")] [Address(RVA = "0xD187B0", Offset = "0xD177B0", VA = "0x180D187B0")] private void GetInput(out float speed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600323E RID: 12862 RVA: 0x0006C650 File Offset: 0x0006A850 [Token(Token = "0x600323E")] [Address(RVA = "0xD18CB0", Offset = "0xD17CB0", VA = "0x180D18CB0")] private void RotateView() { MLook mouseLook = this.m_MouseLook; Transform transform = base.transform; Transform transform2 = this.m_Camera.transform; mouseLook.LookRotation(transform, transform2); } // Token: 0x0600323F RID: 12863 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600323F")] [Address(RVA = "0xD189B0", Offset = "0xD179B0", VA = "0x180D189B0")] private void OnControllerColliderHit(ControllerColliderHit hit) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003240 RID: 12864 RVA: 0x0006C688 File Offset: 0x0006A888 [Token(Token = "0x6003240")] [Address(RVA = "0xD19310", Offset = "0xD18310", VA = "0x180D19310")] public FPCtrl() { CurveCtrlBob curveCtrlBob = new CurveCtrlBob(); this.m_HeadBob = curveCtrlBob; LerpCtrlBob lerpCtrlBob = new LerpCtrlBob(); this.m_JumpBob = lerpCtrlBob; float z = Vector3.zero.z; this.m_MoveDir.z = z; base..ctor(); } // Token: 0x04003C89 RID: 15497 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003C89")] [SerializeField] private bool m_IsWalking; // Token: 0x04003C8A RID: 15498 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4003C8A")] [SerializeField] private float m_WalkSpeed; // Token: 0x04003C8B RID: 15499 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003C8B")] [SerializeField] private float m_RunSpeed; // Token: 0x04003C8C RID: 15500 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4003C8C")] [SerializeField] [Range(0f, 1f)] private float m_RunstepLenghten; // Token: 0x04003C8D RID: 15501 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003C8D")] [SerializeField] private float m_JumpSpeed; // Token: 0x04003C8E RID: 15502 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003C8E")] [SerializeField] private float m_StickToGroundForce; // Token: 0x04003C8F RID: 15503 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003C8F")] [SerializeField] private float m_GravityMultiplier; // Token: 0x04003C90 RID: 15504 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003C90")] [SerializeField] private MLook m_MouseLook; // Token: 0x04003C91 RID: 15505 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003C91")] [SerializeField] private bool m_UseFovKick; // Token: 0x04003C92 RID: 15506 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003C92")] [SerializeField] private FOVZoom m_FovKick = new FOVZoom { FOVIncrease = 3f, TimeToIncrease = 1f, TimeToDecrease = 1f }; // Token: 0x04003C93 RID: 15507 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003C93")] [SerializeField] private bool m_UseHeadBob; // Token: 0x04003C94 RID: 15508 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003C94")] [SerializeField] private CurveCtrlBob m_HeadBob; // Token: 0x04003C95 RID: 15509 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003C95")] [SerializeField] private LerpCtrlBob m_JumpBob; // Token: 0x04003C96 RID: 15510 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003C96")] [SerializeField] private float m_StepInterval; // Token: 0x04003C97 RID: 15511 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003C97")] private Camera m_Camera; // Token: 0x04003C98 RID: 15512 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003C98")] private bool m_Jump; // Token: 0x04003C99 RID: 15513 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4003C99")] private float m_YRotation; // Token: 0x04003C9A RID: 15514 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003C9A")] private Vector2 m_Input; // Token: 0x04003C9B RID: 15515 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4003C9B")] private Vector3 m_MoveDir; // Token: 0x04003C9C RID: 15516 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4003C9C")] private CharacterController m_CharacterController; // Token: 0x04003C9D RID: 15517 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4003C9D")] private CollisionFlags m_CollisionFlags; // Token: 0x04003C9E RID: 15518 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4003C9E")] private bool m_PreviouslyGrounded; // Token: 0x04003C9F RID: 15519 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4003C9F")] private Vector3 m_OriginalCameraPosition; // Token: 0x04003CA0 RID: 15520 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4003CA0")] private float m_StepCycle; // Token: 0x04003CA1 RID: 15521 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4003CA1")] private float m_NextStep; // Token: 0x04003CA2 RID: 15522 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x4003CA2")] private bool m_Jumping; } }