using System; using Cpp2IlInjected; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005E9 RID: 1513 [Token(Token = "0x20005E9")] public enum AAMode { // Token: 0x04003A6A RID: 14954 [Token(Token = "0x4003A6A")] FXAA2, // Token: 0x04003A6B RID: 14955 [Token(Token = "0x4003A6B")] FXAA3Console, // Token: 0x04003A6C RID: 14956 [Token(Token = "0x4003A6C")] FXAA1PresetA, // Token: 0x04003A6D RID: 14957 [Token(Token = "0x4003A6D")] FXAA1PresetB, // Token: 0x04003A6E RID: 14958 [Token(Token = "0x4003A6E")] NFAA, // Token: 0x04003A6F RID: 14959 [Token(Token = "0x4003A6F")] SSAA, // Token: 0x04003A70 RID: 14960 [Token(Token = "0x4003A70")] DLAA } }