using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005F5 RID: 1525 [Token(Token = "0x20005F5")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Bloom and Glow/BloomAndFlares (3.5, Deprecated)")] [RequireComponent(typeof(Camera))] public class BloomAndFlares : PostEffectsBase { // Token: 0x06003170 RID: 12656 RVA: 0x0006AAC0 File Offset: 0x00068CC0 [Token(Token = "0x6003170")] [Address(RVA = "0x7AE380", Offset = "0x7AD380", VA = "0x1807AE380", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.screenBlend; Shader shader = this.screenBlendShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.screenBlend = material2; Material material3 = this.lensFlareMaterial; Shader shader2 = this.lensFlareShader; Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3); this.lensFlareMaterial = material4; Material material5 = this.vignetteMaterial; Shader shader3 = this.vignetteShader; Material material6 = base.CheckShaderAndCreateMaterial(shader3, material5); this.vignetteMaterial = material6; Material material7 = this.separableBlurMaterial; Shader shader4 = this.separableBlurShader; Material material8 = base.CheckShaderAndCreateMaterial(shader4, material7); this.separableBlurMaterial = material8; Material material9 = this.addBrightStuffBlendOneOneMaterial; Shader shader5 = this.addBrightStuffOneOneShader; Material material10 = base.CheckShaderAndCreateMaterial(shader5, material9); this.addBrightStuffBlendOneOneMaterial = material10; Material material11 = this.hollywoodFlaresMaterial; Shader shader6 = this.hollywoodFlaresShader; Material material12 = base.CheckShaderAndCreateMaterial(shader6, material11); this.hollywoodFlaresMaterial = material12; Material material13 = this.brightPassFilterMaterial; Shader shader7 = this.brightPassFilterShader; Material material14 = base.CheckShaderAndCreateMaterial(shader7, material13); this.brightPassFilterMaterial = material14; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06003171 RID: 12657 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003171")] [Address(RVA = "0x7AE510", Offset = "0x7AD510", VA = "0x1807AE510")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003172 RID: 12658 RVA: 0x0006ABE4 File Offset: 0x00068DE4 [Token(Token = "0x6003172")] [Address(RVA = "0x7ADDE0", Offset = "0x7ACDE0", VA = "0x1807ADDE0")] private void AddTo(float intensity_, RenderTexture from, RenderTexture to) { this.addBrightStuffBlendOneOneMaterial.SetFloat("_Intensity", intensity_); Material material = this.addBrightStuffBlendOneOneMaterial; Graphics.Blit(from, to, material); } // Token: 0x06003173 RID: 12659 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003173")] [Address(RVA = "0x7ADEA0", Offset = "0x7ACEA0", VA = "0x1807ADEA0")] private void BlendFlares(RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003174 RID: 12660 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003174")] [Address(RVA = "0x7AE210", Offset = "0x7AD210", VA = "0x1807AE210")] private void BrightFilter(float thresh, float useAlphaAsMask, RenderTexture from, RenderTexture to) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003175 RID: 12661 RVA: 0x0006AC18 File Offset: 0x00068E18 [Token(Token = "0x6003175")] [Address(RVA = "0x7AF260", Offset = "0x7AE260", VA = "0x1807AF260")] private void Vignette(float amount, RenderTexture from, RenderTexture to) { if (!this.lensFlareVignetteMask) { this.vignetteMaterial.SetFloat("vignetteIntensity", amount); Material material = this.vignetteMaterial; Graphics.Blit(from, to, material); return; } Material material2 = this.screenBlend; Texture2D texture2D = this.lensFlareVignetteMask; material2.SetTexture("_ColorBuffer", texture2D); Material material3 = this.screenBlend; Graphics.Blit(from, to, material3, 3); throw new NullReferenceException(); } // Token: 0x06003176 RID: 12662 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003176")] [Address(RVA = "0x7AF3E0", Offset = "0x7AE3E0", VA = "0x1807AF3E0")] public BloomAndFlares() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003AC4 RID: 15044 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003AC4")] public TweakMode34 tweakMode; // Token: 0x04003AC5 RID: 15045 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003AC5")] public BloomScreenBlendMode screenBlendMode; // Token: 0x04003AC6 RID: 15046 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003AC6")] public HDRBloomMode hdr; // Token: 0x04003AC7 RID: 15047 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003AC7")] private bool doHdr; // Token: 0x04003AC8 RID: 15048 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003AC8")] public float sepBlurSpread; // Token: 0x04003AC9 RID: 15049 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003AC9")] public float useSrcAlphaAsMask; // Token: 0x04003ACA RID: 15050 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003ACA")] public float bloomIntensity; // Token: 0x04003ACB RID: 15051 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003ACB")] public float bloomThreshold; // Token: 0x04003ACC RID: 15052 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003ACC")] public int bloomBlurIterations; // Token: 0x04003ACD RID: 15053 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4003ACD")] public bool lensflares; // Token: 0x04003ACE RID: 15054 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003ACE")] public int hollywoodFlareBlurIterations; // Token: 0x04003ACF RID: 15055 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4003ACF")] public LensflareStyle34 lensflareMode; // Token: 0x04003AD0 RID: 15056 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003AD0")] public float hollyStretchWidth; // Token: 0x04003AD1 RID: 15057 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4003AD1")] public float lensflareIntensity; // Token: 0x04003AD2 RID: 15058 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003AD2")] public float lensflareThreshold; // Token: 0x04003AD3 RID: 15059 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4003AD3")] public Color flareColorA; // Token: 0x04003AD4 RID: 15060 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4003AD4")] public Color flareColorB; // Token: 0x04003AD5 RID: 15061 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4003AD5")] public Color flareColorC; // Token: 0x04003AD6 RID: 15062 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4003AD6")] public Color flareColorD; // Token: 0x04003AD7 RID: 15063 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4003AD7")] public Texture2D lensFlareVignetteMask; // Token: 0x04003AD8 RID: 15064 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4003AD8")] public Shader lensFlareShader; // Token: 0x04003AD9 RID: 15065 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4003AD9")] private Material lensFlareMaterial; // Token: 0x04003ADA RID: 15066 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4003ADA")] public Shader vignetteShader; // Token: 0x04003ADB RID: 15067 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4003ADB")] private Material vignetteMaterial; // Token: 0x04003ADC RID: 15068 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4003ADC")] public Shader separableBlurShader; // Token: 0x04003ADD RID: 15069 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4003ADD")] private Material separableBlurMaterial; // Token: 0x04003ADE RID: 15070 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4003ADE")] public Shader addBrightStuffOneOneShader; // Token: 0x04003ADF RID: 15071 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4003ADF")] private Material addBrightStuffBlendOneOneMaterial; // Token: 0x04003AE0 RID: 15072 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4003AE0")] public Shader screenBlendShader; // Token: 0x04003AE1 RID: 15073 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4003AE1")] private Material screenBlend; // Token: 0x04003AE2 RID: 15074 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4003AE2")] public Shader hollywoodFlaresShader; // Token: 0x04003AE3 RID: 15075 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4003AE3")] private Material hollywoodFlaresMaterial; // Token: 0x04003AE4 RID: 15076 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4003AE4")] public Shader brightPassFilterShader; // Token: 0x04003AE5 RID: 15077 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4003AE5")] private Material brightPassFilterMaterial; } }