using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005F6 RID: 1526 [Token(Token = "0x20005F6")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Bloom and Glow/Bloom (Optimized)")] [RequireComponent(typeof(Camera))] public class BloomOptimized : PostEffectsBase { // Token: 0x06003177 RID: 12663 RVA: 0x0006AC84 File Offset: 0x00068E84 [Token(Token = "0x6003177")] [Address(RVA = "0x7B0330", Offset = "0x7AF330", VA = "0x1807B0330", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.fastBloomMaterial; Shader shader = this.fastBloomShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.fastBloomMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x06003178 RID: 12664 RVA: 0x0006ACD0 File Offset: 0x00068ED0 [Token(Token = "0x6003178")] [Address(RVA = "0x7B0390", Offset = "0x7AF390", VA = "0x1807B0390")] private void OnDisable() { if (this.fastBloomMaterial) { UnityEngine.Object.DestroyImmediate(this.fastBloomMaterial); } } // Token: 0x06003179 RID: 12665 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003179")] [Address(RVA = "0x7B0420", Offset = "0x7AF420", VA = "0x1807B0420")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600317A RID: 12666 RVA: 0x0006ACF8 File Offset: 0x00068EF8 [Token(Token = "0x600317A")] [Address(RVA = "0x7B0880", Offset = "0x7AF880", VA = "0x1807B0880")] public BloomOptimized() { } // Token: 0x04003AE6 RID: 15078 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003AE6")] [Range(0f, 1.5f)] public float threshold = 0.25f; // Token: 0x04003AE7 RID: 15079 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003AE7")] [Range(0f, 2.5f)] public float intensity = 0.75f; // Token: 0x04003AE8 RID: 15080 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003AE8")] [Range(0.25f, 5.5f)] public float blurSize = 1f; // Token: 0x04003AE9 RID: 15081 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003AE9")] private BloomOptimized.Resolution resolution; // Token: 0x04003AEA RID: 15082 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003AEA")] [Range(1f, 4f)] public int blurIterations = (int)((ulong)1L); // Token: 0x04003AEB RID: 15083 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003AEB")] public BloomOptimized.BlurType blurType; // Token: 0x04003AEC RID: 15084 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003AEC")] public Shader fastBloomShader; // Token: 0x04003AED RID: 15085 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003AED")] private Material fastBloomMaterial; // Token: 0x020005F7 RID: 1527 [Token(Token = "0x20005F7")] public enum Resolution { // Token: 0x04003AEF RID: 15087 [Token(Token = "0x4003AEF")] Low, // Token: 0x04003AF0 RID: 15088 [Token(Token = "0x4003AF0")] High } // Token: 0x020005F8 RID: 1528 [Token(Token = "0x20005F8")] public enum BlurType { // Token: 0x04003AF2 RID: 15090 [Token(Token = "0x4003AF2")] Standard, // Token: 0x04003AF3 RID: 15091 [Token(Token = "0x4003AF3")] Sgx } } }