using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x020005FC RID: 1532 [Token(Token = "0x20005FC")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Camera/Camera Motion Blur")] public class CameraMotionBlur : PostEffectsBase { // Token: 0x06003187 RID: 12679 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003187")] [Address(RVA = "0xB8EE90", Offset = "0xB8DE90", VA = "0x180B8EE90")] private void CalculateViewProjection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003188 RID: 12680 RVA: 0x0006AF24 File Offset: 0x00069124 [Token(Token = "0x6003188")] [Address(RVA = "0xB91850", Offset = "0xB90850", VA = "0x180B91850")] private new void Start() { bool flag = this.CheckResources(); Camera camera = this._camera; int num = 0; if (camera == num) { Camera component = base.GetComponent(); this._camera = component; } bool activeInHierarchy = base.gameObject.activeInHierarchy; this.wasActive = activeInHierarchy; Matrix4x4[] array = new Matrix4x4[2]; this.currentStereoViewProjMat = array; Matrix4x4[] array2 = new Matrix4x4[2]; this.prevStereoViewProjMat = array2; this.CalculateViewProjection(); this.Remember(); this.wasActive = false; } // Token: 0x06003189 RID: 12681 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003189")] [Address(RVA = "0xB8F820", Offset = "0xB8E820", VA = "0x180B8F820")] private void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600318A RID: 12682 RVA: 0x0006AFA8 File Offset: 0x000691A8 [Token(Token = "0x600318A")] [Address(RVA = "0xB8F670", Offset = "0xB8E670", VA = "0x180B8F670")] private void OnDisable() { Material material = this.motionBlurMaterial; if (0 != material) { UnityEngine.Object.DestroyImmediate(this.motionBlurMaterial); this.motionBlurMaterial = (ulong)0L; } Material material2 = this.dx11MotionBlurMaterial; if (0 != material2) { UnityEngine.Object.DestroyImmediate(this.dx11MotionBlurMaterial); this.dx11MotionBlurMaterial = (ulong)0L; } GameObject gameObject = this.tmpCam; if (0 != gameObject) { UnityEngine.Object.DestroyImmediate(gameObject); } } // Token: 0x0600318B RID: 12683 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600318B")] [Address(RVA = "0xB8F160", Offset = "0xB8E160", VA = "0x180B8F160", Slot = "4")] public override bool CheckResources() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600318C RID: 12684 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600318C")] [Address(RVA = "0xB8F8F0", Offset = "0xB8E8F0", VA = "0x180B8F8F0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600318D RID: 12685 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600318D")] [Address(RVA = "0xB915C0", Offset = "0xB905C0", VA = "0x180B915C0")] private void Remember() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600318E RID: 12686 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600318E")] [Address(RVA = "0xB8F210", Offset = "0xB8E210", VA = "0x180B8F210")] private Camera GetTmpCam() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600318F RID: 12687 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600318F")] [Address(RVA = "0xB917A0", Offset = "0xB907A0", VA = "0x180B917A0")] private void StartFrame() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003190 RID: 12688 RVA: 0x0006B018 File Offset: 0x00069218 [Token(Token = "0x6003190")] [Address(RVA = "0xB91AD0", Offset = "0xB90AD0", VA = "0x180B91AD0")] private static int divRoundUp(int x, int d) { int num = d - 1; return num + x; } // Token: 0x06003191 RID: 12689 RVA: 0x0006B030 File Offset: 0x00069230 [Token(Token = "0x6003191")] [Address(RVA = "0xB919E0", Offset = "0xB909E0", VA = "0x180B919E0")] public CameraMotionBlur() { Vector3 one = Vector3.one; int num = 0; float z = one.z; this.previewScale.z = z; this.rotationScale = 1f; this.maxVelocity = 8f; this.minVelocity = 0.1f; this.velocityScale = 0.375f; this.softZDistance = 0.005f; this.velocityDownsample = (int)((ulong)1L); int num2 = num; this.excludeLayers = num2; this.jitter = 0.05f; this.showVelocityScale = 1f; float z2 = Vector3.forward.z; this.prevFrameForward.z = z2; float z3 = Vector3.up.z; this.prevFrameUp.z = z3; float z4 = Vector3.zero.z; this.prevFramePos.z = z4; base..ctor(); } // Token: 0x04003B01 RID: 15105 [Token(Token = "0x4003B01")] private static float MAX_RADIUS; // Token: 0x04003B02 RID: 15106 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003B02")] public CameraMotionBlur.MotionBlurFilter filterType = (CameraMotionBlur.MotionBlurFilter)((ulong)2L); // Token: 0x04003B03 RID: 15107 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003B03")] public bool preview; // Token: 0x04003B04 RID: 15108 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003B04")] public Vector3 previewScale; // Token: 0x04003B05 RID: 15109 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003B05")] public float movementScale; // Token: 0x04003B06 RID: 15110 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003B06")] public float rotationScale; // Token: 0x04003B07 RID: 15111 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003B07")] public float maxVelocity; // Token: 0x04003B08 RID: 15112 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003B08")] public float minVelocity; // Token: 0x04003B09 RID: 15113 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4003B09")] public float velocityScale; // Token: 0x04003B0A RID: 15114 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003B0A")] public float softZDistance; // Token: 0x04003B0B RID: 15115 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4003B0B")] public int velocityDownsample; // Token: 0x04003B0C RID: 15116 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003B0C")] public LayerMask excludeLayers; // Token: 0x04003B0D RID: 15117 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003B0D")] private GameObject tmpCam; // Token: 0x04003B0E RID: 15118 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003B0E")] public Shader shader; // Token: 0x04003B0F RID: 15119 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003B0F")] public Shader dx11MotionBlurShader; // Token: 0x04003B10 RID: 15120 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003B10")] public Shader replacementClear; // Token: 0x04003B11 RID: 15121 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003B11")] private Material motionBlurMaterial; // Token: 0x04003B12 RID: 15122 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4003B12")] private Material dx11MotionBlurMaterial; // Token: 0x04003B13 RID: 15123 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4003B13")] public Texture2D noiseTexture; // Token: 0x04003B14 RID: 15124 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4003B14")] public float jitter; // Token: 0x04003B15 RID: 15125 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4003B15")] public bool showVelocity; // Token: 0x04003B16 RID: 15126 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4003B16")] public float showVelocityScale; // Token: 0x04003B17 RID: 15127 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4003B17")] private Matrix4x4 currentViewProjMat; // Token: 0x04003B18 RID: 15128 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4003B18")] private Matrix4x4[] currentStereoViewProjMat; // Token: 0x04003B19 RID: 15129 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4003B19")] private Matrix4x4 prevViewProjMat; // Token: 0x04003B1A RID: 15130 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4003B1A")] private Matrix4x4[] prevStereoViewProjMat; // Token: 0x04003B1B RID: 15131 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4003B1B")] private int prevFrameCount; // Token: 0x04003B1C RID: 15132 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x4003B1C")] private bool wasActive; // Token: 0x04003B1D RID: 15133 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4003B1D")] private Vector3 prevFrameForward; // Token: 0x04003B1E RID: 15134 [FieldOffset(Offset = "0x14C")] [Token(Token = "0x4003B1E")] private Vector3 prevFrameUp; // Token: 0x04003B1F RID: 15135 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4003B1F")] private Vector3 prevFramePos; // Token: 0x04003B20 RID: 15136 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4003B20")] private Camera _camera; // Token: 0x020005FD RID: 1533 [Token(Token = "0x20005FD")] public enum MotionBlurFilter { // Token: 0x04003B22 RID: 15138 [Token(Token = "0x4003B22")] CameraMotion, // Token: 0x04003B23 RID: 15139 [Token(Token = "0x4003B23")] LocalBlur, // Token: 0x04003B24 RID: 15140 [Token(Token = "0x4003B24")] Reconstruction, // Token: 0x04003B25 RID: 15141 [Token(Token = "0x4003B25")] ReconstructionDX11, // Token: 0x04003B26 RID: 15142 [Token(Token = "0x4003B26")] ReconstructionDisc } } }