using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000602 RID: 1538 [Token(Token = "0x2000602")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Color Adjustments/Contrast Enhance (Unsharp Mask)")] [RequireComponent(typeof(Camera))] public class ContrastEnhance : PostEffectsBase { // Token: 0x060031A4 RID: 12708 RVA: 0x0006B228 File Offset: 0x00069428 [Token(Token = "0x60031A4")] [Address(RVA = "0x12EEE20", Offset = "0x12EDE20", VA = "0x1812EEE20", Slot = "4")] public override bool CheckResources() { int num = 0; bool flag = base.CheckSupport(num != 0); Material material = this.contrastCompositeMaterial; Shader shader = this.contrastCompositeShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.contrastCompositeMaterial = material2; Material material3 = this.separableBlurMaterial; Shader shader2 = this.separableBlurShader; Material material4 = base.CheckShaderAndCreateMaterial(shader2, material3); this.separableBlurMaterial = material4; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x060031A5 RID: 12709 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031A5")] [Address(RVA = "0x12EEEA0", Offset = "0x12EDEA0", VA = "0x1812EEEA0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031A6 RID: 12710 RVA: 0x0006B298 File Offset: 0x00069498 [Token(Token = "0x60031A6")] [Address(RVA = "0x12EF280", Offset = "0x12EE280", VA = "0x1812EF280")] public ContrastEnhance() { } // Token: 0x04003B47 RID: 15175 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003B47")] [Range(0f, 1f)] public float intensity = 0.5f; // Token: 0x04003B48 RID: 15176 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003B48")] [Range(0f, 0.999f)] public float threshold; // Token: 0x04003B49 RID: 15177 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003B49")] private Material separableBlurMaterial; // Token: 0x04003B4A RID: 15178 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003B4A")] private Material contrastCompositeMaterial; // Token: 0x04003B4B RID: 15179 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003B4B")] [Range(0f, 1f)] public float blurSpread = 1f; // Token: 0x04003B4C RID: 15180 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003B4C")] public Shader separableBlurShader; // Token: 0x04003B4D RID: 15181 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4003B4D")] public Shader contrastCompositeShader; } }