using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x0200060D RID: 1549 [Token(Token = "0x200060D")] [ExecuteInEditMode] [RequireComponent(typeof(Camera))] [AddComponentMenu("Image Effects/Edge Detection/Edge Detection")] public class EdgeDetection : PostEffectsBase { // Token: 0x060031CE RID: 12750 RVA: 0x0006B8D8 File Offset: 0x00069AD8 [Token(Token = "0x60031CE")] [Address(RVA = "0x1599970", Offset = "0x1598970", VA = "0x181599970", Slot = "4")] public override bool CheckResources() { do { bool flag = base.CheckSupport(true); Material material = this.edgeDetectMaterial; Shader shader = this.edgeDetectShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.edgeDetectMaterial = material2; EdgeDetection.EdgeDetectMode edgeDetectMode = this.mode; if (edgeDetectMode != this.oldMode) { this.SetCameraFlag(); } this.oldMode = edgeDetectMode; } while (this.isSupported); base.ReportAutoDisable(); return this.isSupported; } // Token: 0x060031CF RID: 12751 RVA: 0x0006B940 File Offset: 0x00069B40 [Token(Token = "0x60031CF")] [Address(RVA = "0x1599D20", Offset = "0x1598D20", VA = "0x181599D20")] private new void Start() { EdgeDetection.EdgeDetectMode edgeDetectMode = this.mode; this.oldMode = edgeDetectMode; } // Token: 0x060031D0 RID: 12752 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031D0")] [Address(RVA = "0x1599C70", Offset = "0x1598C70", VA = "0x181599C70")] private void SetCameraFlag() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031D1 RID: 12753 RVA: 0x0006B95C File Offset: 0x00069B5C [Token(Token = "0x60031D1")] [Address(RVA = "0x15999F0", Offset = "0x15989F0", VA = "0x1815999F0")] private void OnEnable() { this.SetCameraFlag(); } // Token: 0x060031D2 RID: 12754 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031D2")] [Address(RVA = "0x1599A00", Offset = "0x1598A00", VA = "0x181599A00")] [ImageEffectOpaque] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031D3 RID: 12755 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031D3")] [Address(RVA = "0x1599D30", Offset = "0x1598D30", VA = "0x181599D30")] public EdgeDetection() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003BBE RID: 15294 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003BBE")] public EdgeDetection.EdgeDetectMode mode; // Token: 0x04003BBF RID: 15295 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003BBF")] public float sensitivityDepth; // Token: 0x04003BC0 RID: 15296 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003BC0")] public float sensitivityNormals; // Token: 0x04003BC1 RID: 15297 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003BC1")] public float lumThreshold; // Token: 0x04003BC2 RID: 15298 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003BC2")] public float edgeExp; // Token: 0x04003BC3 RID: 15299 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003BC3")] public float sampleDist; // Token: 0x04003BC4 RID: 15300 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003BC4")] public float edgesOnly; // Token: 0x04003BC5 RID: 15301 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003BC5")] public Color edgesOnlyBgColor; // Token: 0x04003BC6 RID: 15302 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4003BC6")] public Shader edgeDetectShader; // Token: 0x04003BC7 RID: 15303 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003BC7")] private Material edgeDetectMaterial; // Token: 0x04003BC8 RID: 15304 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003BC8")] private EdgeDetection.EdgeDetectMode oldMode; // Token: 0x0200060E RID: 1550 [Token(Token = "0x200060E")] public enum EdgeDetectMode { // Token: 0x04003BCA RID: 15306 [Token(Token = "0x4003BCA")] TriangleDepthNormals, // Token: 0x04003BCB RID: 15307 [Token(Token = "0x4003BCB")] RobertsCrossDepthNormals, // Token: 0x04003BCC RID: 15308 [Token(Token = "0x4003BCC")] SobelDepth, // Token: 0x04003BCD RID: 15309 [Token(Token = "0x4003BCD")] SobelDepthThin, // Token: 0x04003BCE RID: 15310 [Token(Token = "0x4003BCE")] TriangleLuminance } } }