using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000610 RID: 1552 [Token(Token = "0x2000610")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Rendering/Global Fog")] [RequireComponent(typeof(Camera))] internal class GlobalFog : PostEffectsBase { // Token: 0x060031D7 RID: 12759 RVA: 0x0006B9E8 File Offset: 0x00069BE8 [Token(Token = "0x60031D7")] [Address(RVA = "0x1641710", Offset = "0x1640710", VA = "0x181641710", Slot = "4")] public override bool CheckResources() { bool flag = base.CheckSupport(true); Material material = this.fogMaterial; Shader shader = this.fogShader; Material material2 = base.CheckShaderAndCreateMaterial(shader, material); this.fogMaterial = material2; bool isSupported = this.isSupported; if (!isSupported) { base.ReportAutoDisable(); } return isSupported; } // Token: 0x060031D8 RID: 12760 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031D8")] [Address(RVA = "0x1641770", Offset = "0x1640770", VA = "0x181641770")] [ImageEffectOpaque] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031D9 RID: 12761 RVA: 0x0006BA30 File Offset: 0x00069C30 [Token(Token = "0x60031D9")] [Address(RVA = "0x1641F90", Offset = "0x1640F90", VA = "0x181641F90")] public GlobalFog() { } // Token: 0x04003BD3 RID: 15315 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003BD3")] [Tooltip("Apply distance-based fog?")] public bool distanceFog = true; // Token: 0x04003BD4 RID: 15316 [FieldOffset(Offset = "0x29")] [Token(Token = "0x4003BD4")] [Tooltip("Exclude far plane pixels from distance-based fog? (Skybox or clear color)")] public bool excludeFarPixels; // Token: 0x04003BD5 RID: 15317 [FieldOffset(Offset = "0x2A")] [Token(Token = "0x4003BD5")] [Tooltip("Distance fog is based on radial distance from camera when checked")] public bool useRadialDistance; // Token: 0x04003BD6 RID: 15318 [FieldOffset(Offset = "0x2B")] [Token(Token = "0x4003BD6")] [Tooltip("Apply height-based fog?")] public bool heightFog = true; // Token: 0x04003BD7 RID: 15319 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003BD7")] [Tooltip("Fog top Y coordinate")] public float height = 1f; // Token: 0x04003BD8 RID: 15320 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003BD8")] [Range(0.001f, 10f)] public float heightDensity = 2f; // Token: 0x04003BD9 RID: 15321 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003BD9")] [Tooltip("Push fog away from the camera by this amount")] public float startDistance; // Token: 0x04003BDA RID: 15322 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003BDA")] public Shader fogShader; // Token: 0x04003BDB RID: 15323 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003BDB")] private Material fogMaterial; } }