using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000612 RID: 1554 [Token(Token = "0x2000612")] [AddComponentMenu("")] [RequireComponent(typeof(Camera))] public class ImageEffectBase : MonoBehaviour { // Token: 0x060031DC RID: 12764 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031DC")] [Address(RVA = "0x152ADB0", Offset = "0x1529DB0", VA = "0x18152ADB0", Slot = "4")] protected virtual void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x170003AB RID: 939 // (get) Token: 0x060031DD RID: 12765 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x170003AB")] protected Material material { [Token(Token = "0x60031DD")] [Address(RVA = "0x152AE50", Offset = "0x1529E50", VA = "0x18152AE50")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x060031DE RID: 12766 RVA: 0x0006BAD4 File Offset: 0x00069CD4 [Token(Token = "0x60031DE")] [Address(RVA = "0x152AD20", Offset = "0x1529D20", VA = "0x18152AD20", Slot = "5")] protected virtual void OnDisable() { if (this.m_Material) { UnityEngine.Object.DestroyImmediate(this.m_Material); } } // Token: 0x060031DF RID: 12767 RVA: 0x0006BAFC File Offset: 0x00069CFC [Token(Token = "0x60031DF")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public ImageEffectBase() { } // Token: 0x04003BDE RID: 15326 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003BDE")] public Shader shader; // Token: 0x04003BDF RID: 15327 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003BDF")] private Material m_Material; } }