using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000613 RID: 1555 [Token(Token = "0x2000613")] [AddComponentMenu("")] public class ImageEffects { // Token: 0x060031E0 RID: 12768 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031E0")] [Address(RVA = "0x152B010", Offset = "0x152A010", VA = "0x18152B010")] public static void RenderDistortion(Material material, RenderTexture source, RenderTexture destination, float angle, Vector2 center, Vector2 radius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031E1 RID: 12769 RVA: 0x0006BB10 File Offset: 0x00069D10 [Token(Token = "0x60031E1")] [Address(RVA = "0x152AFA0", Offset = "0x1529FA0", VA = "0x18152AFA0")] [Obsolete] public static void Blit(RenderTexture source, RenderTexture dest) { Graphics.Blit(source, dest); } // Token: 0x060031E2 RID: 12770 RVA: 0x0006BB24 File Offset: 0x00069D24 [Token(Token = "0x60031E2")] [Address(RVA = "0x152AF20", Offset = "0x1529F20", VA = "0x18152AF20")] [Obsolete] public static void BlitWithMaterial(Material material, RenderTexture source, RenderTexture dest) { Graphics.Blit(source, dest, material); } // Token: 0x060031E3 RID: 12771 RVA: 0x0006BB3C File Offset: 0x00069D3C [Token(Token = "0x60031E3")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public ImageEffects() { } } }