using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000614 RID: 1556 [Token(Token = "0x2000614")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Blur/Motion Blur (Color Accumulation)")] [RequireComponent(typeof(Camera))] public class MotionBlur : ImageEffectBase { // Token: 0x060031E4 RID: 12772 RVA: 0x0006BB50 File Offset: 0x00069D50 [Token(Token = "0x60031E4")] [Address(RVA = "0xC33D60", Offset = "0xC32D60", VA = "0x180C33D60", Slot = "4")] protected override void Start() { base.Start(); } // Token: 0x060031E5 RID: 12773 RVA: 0x0006BB64 File Offset: 0x00069D64 [Token(Token = "0x60031E5")] [Address(RVA = "0xC33940", Offset = "0xC32940", VA = "0x180C33940", Slot = "5")] protected override void OnDisable() { base.OnDisable(); UnityEngine.Object.DestroyImmediate(this.accumTexture); } // Token: 0x060031E6 RID: 12774 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031E6")] [Address(RVA = "0xC339A0", Offset = "0xC329A0", VA = "0x180C339A0")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031E7 RID: 12775 RVA: 0x0006BB84 File Offset: 0x00069D84 [Token(Token = "0x60031E7")] [Address(RVA = "0xC33D70", Offset = "0xC32D70", VA = "0x180C33D70")] public MotionBlur() { } // Token: 0x04003BE0 RID: 15328 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003BE0")] [Range(0f, 0.92f)] public float blurAmount = 0.8f; // Token: 0x04003BE1 RID: 15329 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003BE1")] public bool extraBlur; // Token: 0x04003BE2 RID: 15330 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003BE2")] private RenderTexture accumTexture; } }