using System; using Cpp2IlInjected; using UnityEngine; namespace UnityStandardAssets.ImageEffects { // Token: 0x02000615 RID: 1557 [Token(Token = "0x2000615")] [ExecuteInEditMode] [AddComponentMenu("Image Effects/Noise/Noise And Grain (Filmic)")] [RequireComponent(typeof(Camera))] public class NoiseAndGrain : PostEffectsBase { // Token: 0x060031E8 RID: 12776 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031E8")] [Address(RVA = "0xF1D7F0", Offset = "0xF1C7F0", VA = "0x180F1D7F0", Slot = "4")] public override bool CheckResources() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031E9 RID: 12777 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031E9")] [Address(RVA = "0xF1DC80", Offset = "0xF1CC80", VA = "0x180F1DC80")] private void OnRenderImage(RenderTexture source, RenderTexture destination) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031EA RID: 12778 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60031EA")] [Address(RVA = "0xF1D890", Offset = "0xF1C890", VA = "0x180F1D890")] private static void DrawNoiseQuadGrid(RenderTexture source, RenderTexture dest, Material fxMaterial, Texture2D noise, int passNr) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031EB RID: 12779 RVA: 0x0006BBA4 File Offset: 0x00069DA4 [Token(Token = "0x60031EB")] [Address(RVA = "0xF1E610", Offset = "0xF1D610", VA = "0x180F1E610")] public NoiseAndGrain() { ulong num; this.intensities.z = (float)num; ulong num2; this.tiling.z = (float)num2; this.intensityMultiplier = 0.25f; this.generalIntensity = 0.5f; this.blackIntensity = 1f; this.whiteIntensity = 1f; this.midGrey = 0.2f; this.monochromeTiling = 64f; this.filterMode = (FilterMode)((ulong)1L); base..ctor(); } // Token: 0x04003BE3 RID: 15331 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003BE3")] public float intensityMultiplier; // Token: 0x04003BE4 RID: 15332 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003BE4")] public float generalIntensity; // Token: 0x04003BE5 RID: 15333 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003BE5")] public float blackIntensity; // Token: 0x04003BE6 RID: 15334 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003BE6")] public float whiteIntensity; // Token: 0x04003BE7 RID: 15335 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003BE7")] public float midGrey; // Token: 0x04003BE8 RID: 15336 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003BE8")] public bool dx11Grain; // Token: 0x04003BE9 RID: 15337 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003BE9")] public float softness; // Token: 0x04003BEA RID: 15338 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4003BEA")] public bool monochrome; // Token: 0x04003BEB RID: 15339 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4003BEB")] public Vector3 intensities; // Token: 0x04003BEC RID: 15340 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4003BEC")] public Vector3 tiling; // Token: 0x04003BED RID: 15341 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003BED")] public float monochromeTiling; // Token: 0x04003BEE RID: 15342 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4003BEE")] public FilterMode filterMode; // Token: 0x04003BEF RID: 15343 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4003BEF")] public Texture2D noiseTexture; // Token: 0x04003BF0 RID: 15344 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4003BF0")] public Shader noiseShader; // Token: 0x04003BF1 RID: 15345 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4003BF1")] private Material noiseMaterial; // Token: 0x04003BF2 RID: 15346 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4003BF2")] public Shader dx11NoiseShader; // Token: 0x04003BF3 RID: 15347 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4003BF3")] private Material dx11NoiseMaterial; // Token: 0x04003BF4 RID: 15348 [Token(Token = "0x4003BF4")] private static float TILE_AMOUNT; } }